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<blockquote data-quote="JohnNephew" data-source="post: 174267" data-attributes="member: 2171"><p>Exactly, David. Gamers have been noticed and wondered about price increases, and they'll be seeing more of them. I know the knee-jerk reaction to price increases is "Those guys are screwing me!" (Hey, that's what *I* feel whenever my bills increase.) So a lot of us publishers don't mind coming out and talking about what we're doing and why, and putting it into some kind of perspective.</p><p></p><p>One of the neat things about the game industry is that there really is a lot of close contact between the producers and the consumers. It's only human nature that we, on one side, feel empathy and want to help out the fans who can't afford full price stuff. (Hence the various ways we help make items available for less --- I love the warm feeling of selling an underfunded college kid a slightly-damaged copy of a book for a fraction of retail. We've both won.) Conversely, most people do care about the conditions and well-being of people who create and supply them with goods, games or otherwise. In the example of garment makers overseas, I honestly think the fact that they are "out of sight, out of mind" is the biggest issue. There are exceptions -- the kind of customers who are persistently rude and overbearing to everyone they come in contact with in a commercial transaction (and who never tip, in countries where it isn't automatically included in the bill) -- but I think that kind of behavior is, well, indicative of a dysfunctional personality. People like getting deals, but they also IMHO have a natural desire to have "win-win" economic relationships for the long run.</p><p></p><p>If we follow King_Stannis' reasoning to its logical conclusion, for example, then no one would ever tip. Sure, there are cheapskates who never do (insert dialogue from Reservoir Dogs), but I think such jerks are the emotionally crippled exception, not the norm. (Apologies to any chronic non-tippers that I may have offended.)</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 174267, member: 2171"] Exactly, David. Gamers have been noticed and wondered about price increases, and they'll be seeing more of them. I know the knee-jerk reaction to price increases is "Those guys are screwing me!" (Hey, that's what *I* feel whenever my bills increase.) So a lot of us publishers don't mind coming out and talking about what we're doing and why, and putting it into some kind of perspective. One of the neat things about the game industry is that there really is a lot of close contact between the producers and the consumers. It's only human nature that we, on one side, feel empathy and want to help out the fans who can't afford full price stuff. (Hence the various ways we help make items available for less --- I love the warm feeling of selling an underfunded college kid a slightly-damaged copy of a book for a fraction of retail. We've both won.) Conversely, most people do care about the conditions and well-being of people who create and supply them with goods, games or otherwise. In the example of garment makers overseas, I honestly think the fact that they are "out of sight, out of mind" is the biggest issue. There are exceptions -- the kind of customers who are persistently rude and overbearing to everyone they come in contact with in a commercial transaction (and who never tip, in countries where it isn't automatically included in the bill) -- but I think that kind of behavior is, well, indicative of a dysfunctional personality. People like getting deals, but they also IMHO have a natural desire to have "win-win" economic relationships for the long run. If we follow King_Stannis' reasoning to its logical conclusion, for example, then no one would ever tip. Sure, there are cheapskates who never do (insert dialogue from Reservoir Dogs), but I think such jerks are the emotionally crippled exception, not the norm. (Apologies to any chronic non-tippers that I may have offended.) [/QUOTE]
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