Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Game Pricing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thorin Stoutfoot" data-source="post: 174396" data-attributes="member: 1887"><p><strong>what could be worth $100 to me...</strong></p><p></p><p>A full length campaign, starting from 1st level, ending at say, 20th, enough for 1 year of weekly play.</p><p></p><p>It would have a detailed home base for the players, suggested backgrounds for players, and a sound, sensible system of selling, making magic items, and a sliding scale economy.</p><p></p><p>Every major NPC would have a portrait (preferably on its own page/handout) so I can just show it to the players instead of describing him/her. (For a campaign this size, I'd expect no less than 100 NPCs, allies and enemies included) If the price point is high enough, perhaps a "voice sample" CD or downloadable .wav file could be provided too, especially for those long expositions where the DM's voice might crack.</p><p></p><p>Each location will have a full-size tactical map, one that you can just lay down on the gaming table and play on top of, as opposed to having to draw it out on a battle map. Even better, the maps would be in sections, so I can lay it down on the table as the PCs approach each section. I won't have to resort to masking out sections that they don't know about. If there are secret doors, for instance, I'd have a special secret door section I can drop down.</p><p></p><p>Counters or minis will be provided, of course. With some sort of clicking system so I won't have to track hit points behind my screen.</p><p></p><p>Artwork will be plentiful, pre-arranged in an order that I can show my players, and in its own booklet so I don't have to give up my module when showing something to my players. Again, each illustration should be on its own sheet, and preforated so I can tear out just that sheet and pass it around.</p><p></p><p>Pre-made props will be in the box, high quality parchment for actual parchment, reasonable simulcra of tactile objects---the orb of golden death, for instance, wouldn't be made out of real gold. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Every "chapter" of the campaign will be chock full of options. At least the following options will be available at any given point:</p><p>1. A role playing option, for groups that are heavy on that</p><p>2. A combat heavy option, for those nights when you just need to kill thing</p><p>3. A cerebral, problem solving approach for the puzzle-heavies.</p><p></p><p>A DM's map of expected challenges, levels, and fully adjusted setup for different #s of players would be necessary.</p><p></p><p>This will all be backed by an unparalleled on-line support system, including bulletin boards, regular updates (a newsletter on-line or paper that promises to go on for at least 2 years after the first release of the product), and additional goodies. Everything within reason (NPC stats, for example, but not location descriptions) would be downloadable in electronic format so you can modify and hack it.</p><p></p><p>Do all this, and you might very well get me to part with my $100. It would truly be a pre-made campaign, one that I wouldn't have to do a lot of work for, and man, it would make the players oooh and ahhh when they see the props, etc.</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 174396, member: 1887"] [b]what could be worth $100 to me...[/b] A full length campaign, starting from 1st level, ending at say, 20th, enough for 1 year of weekly play. It would have a detailed home base for the players, suggested backgrounds for players, and a sound, sensible system of selling, making magic items, and a sliding scale economy. Every major NPC would have a portrait (preferably on its own page/handout) so I can just show it to the players instead of describing him/her. (For a campaign this size, I'd expect no less than 100 NPCs, allies and enemies included) If the price point is high enough, perhaps a "voice sample" CD or downloadable .wav file could be provided too, especially for those long expositions where the DM's voice might crack. Each location will have a full-size tactical map, one that you can just lay down on the gaming table and play on top of, as opposed to having to draw it out on a battle map. Even better, the maps would be in sections, so I can lay it down on the table as the PCs approach each section. I won't have to resort to masking out sections that they don't know about. If there are secret doors, for instance, I'd have a special secret door section I can drop down. Counters or minis will be provided, of course. With some sort of clicking system so I won't have to track hit points behind my screen. Artwork will be plentiful, pre-arranged in an order that I can show my players, and in its own booklet so I don't have to give up my module when showing something to my players. Again, each illustration should be on its own sheet, and preforated so I can tear out just that sheet and pass it around. Pre-made props will be in the box, high quality parchment for actual parchment, reasonable simulcra of tactile objects---the orb of golden death, for instance, wouldn't be made out of real gold. :) Every "chapter" of the campaign will be chock full of options. At least the following options will be available at any given point: 1. A role playing option, for groups that are heavy on that 2. A combat heavy option, for those nights when you just need to kill thing 3. A cerebral, problem solving approach for the puzzle-heavies. A DM's map of expected challenges, levels, and fully adjusted setup for different #s of players would be necessary. This will all be backed by an unparalleled on-line support system, including bulletin boards, regular updates (a newsletter on-line or paper that promises to go on for at least 2 years after the first release of the product), and additional goodies. Everything within reason (NPC stats, for example, but not location descriptions) would be downloadable in electronic format so you can modify and hack it. Do all this, and you might very well get me to part with my $100. It would truly be a pre-made campaign, one that I wouldn't have to do a lot of work for, and man, it would make the players oooh and ahhh when they see the props, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Game Pricing
Top