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<blockquote data-quote="kenjib" data-source="post: 174593" data-attributes="member: 530"><p>I forgot that the d20 license has restrictions like that. That's a good point. However, if WotC were to bring in fresh blood like that it would benefit everyone in the long run, even though it could take many years for it to kick in.</p><p></p><p>I'm working on my cousin. The problem is that he lives in California and I moved up to Seattle so I'm not there to play with him. I got him the D&D adventure game for Christmas and he really loved playing it. The problem is that it is far too difficult for him to play alone with his friends and his parents are not gamers. So there's not much I can do now. I'm sad too because it would be really fun to play with him. There's no entry point for kids at this age without requiring an adult to play with the kids. I think that's a problem. To capture that age most effectively he needs to be able to take it to his friends and play without me being there. But trust me, my two boys will learn to play for sure (although they're only 1 year old now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), and I'll see how my friend feels about her daughter playing as well. She's already 7 and would like it. She really liked Shrek.</p><p></p><p>It's a shame that someone else can't do it with the D&D logo, but imagine a board game with plastic figures simplified to the point where you only have armor class, magic resistance (i.e. saving throws), and hit points. That's it. Weapons and spells do fixed damage (ala dagger does 1 points, longsword does 2 points, greatsword does 3 points) and characters have a pool of chits to track their hit points. Simplify the movement rules even further. Each turn you can either move 5 squares, attack, or cast a spell - that's it.</p><p></p><p>There are maybe 6 simple characters, all clerics, wizards, and fighters. Wizards and clerics have a predetermined list of very simple spells and no spell-per-day limit. Nobody advances levels. This is all to make things as simple as possible.</p><p></p><p>Now there is no math involved beyond counting chits and knowing that 18 is higher than 12 - not even any addition/subtraction - in the game and it becomes simple. Roll d20 and if you beat the armor class with your longsword you remove 2 chits from the monster's chit pool. When someone's chit pool is empty they are dead. Something this simple is required for my cousin to play without adult intervention.</p><p></p><p>Sure it sounds kind of boring to us but I don't think it would be boring to young kids.</p><p></p><p>Avoiding the d20 license altogether (since you could easily do it without), wouldn't a Harry Potter game kind of like this be of significant benefit to the future of the industry? To capture the Harry Potter demographic, I think you need something very simple with no math involved. Things with tie-ins like Shrek or Starcraft could work at this level as well. Then if WotC had a similar game but with the official D&D stamp it could serve as a bridge from these to more RPG-ish territory. I dunno, maybe not. It's just an idea that crossed my mind. There really doesn't seem to be much out there to capture the emerging demographic before they get into late elementary/junior high and encounter peer pressure that might make them less receptive, but someone please correct me if I'm wrong.</p></blockquote><p></p>
[QUOTE="kenjib, post: 174593, member: 530"] I forgot that the d20 license has restrictions like that. That's a good point. However, if WotC were to bring in fresh blood like that it would benefit everyone in the long run, even though it could take many years for it to kick in. I'm working on my cousin. The problem is that he lives in California and I moved up to Seattle so I'm not there to play with him. I got him the D&D adventure game for Christmas and he really loved playing it. The problem is that it is far too difficult for him to play alone with his friends and his parents are not gamers. So there's not much I can do now. I'm sad too because it would be really fun to play with him. There's no entry point for kids at this age without requiring an adult to play with the kids. I think that's a problem. To capture that age most effectively he needs to be able to take it to his friends and play without me being there. But trust me, my two boys will learn to play for sure (although they're only 1 year old now :D ), and I'll see how my friend feels about her daughter playing as well. She's already 7 and would like it. She really liked Shrek. It's a shame that someone else can't do it with the D&D logo, but imagine a board game with plastic figures simplified to the point where you only have armor class, magic resistance (i.e. saving throws), and hit points. That's it. Weapons and spells do fixed damage (ala dagger does 1 points, longsword does 2 points, greatsword does 3 points) and characters have a pool of chits to track their hit points. Simplify the movement rules even further. Each turn you can either move 5 squares, attack, or cast a spell - that's it. There are maybe 6 simple characters, all clerics, wizards, and fighters. Wizards and clerics have a predetermined list of very simple spells and no spell-per-day limit. Nobody advances levels. This is all to make things as simple as possible. Now there is no math involved beyond counting chits and knowing that 18 is higher than 12 - not even any addition/subtraction - in the game and it becomes simple. Roll d20 and if you beat the armor class with your longsword you remove 2 chits from the monster's chit pool. When someone's chit pool is empty they are dead. Something this simple is required for my cousin to play without adult intervention. Sure it sounds kind of boring to us but I don't think it would be boring to young kids. Avoiding the d20 license altogether (since you could easily do it without), wouldn't a Harry Potter game kind of like this be of significant benefit to the future of the industry? To capture the Harry Potter demographic, I think you need something very simple with no math involved. Things with tie-ins like Shrek or Starcraft could work at this level as well. Then if WotC had a similar game but with the official D&D stamp it could serve as a bridge from these to more RPG-ish territory. I dunno, maybe not. It's just an idea that crossed my mind. There really doesn't seem to be much out there to capture the emerging demographic before they get into late elementary/junior high and encounter peer pressure that might make them less receptive, but someone please correct me if I'm wrong. [/QUOTE]
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