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<blockquote data-quote="Thorin Stoutfoot" data-source="post: 174715" data-attributes="member: 1887"><p><strong>More ideas for high value products...</strong></p><p></p><p>Ok, I'll admit that you wouldn't have to do everything on my wish-list to pry a large amount of money off my wallet. (Plus, I expect that at a $100 price-point, I'd be able to get it from Amazon for $66, which is still less than a console video game, for a year of playing pleasure)</p><p></p><p>To my mind, at that kind of price point, the DM should have to do NO work to get the game to a playable form. Ok, maybe punching counters out of a counter page would be acceptable.</p><p></p><p>I'm currently working on putting together a handouts folder for my Masks campaign, and just the cutting, photocopying, and pasting and making props is going to take a significant amount of time.</p><p></p><p>Other cool ideas: how about a soundtrack to go with the campaign/adventure? Themes to go with each location, as well as NPC themes, of course. Maybe even downloadable videos to play for your group. (I'm toying with the idea of using some excerpts from "Baraka" the movie for some cults in the CoC game) I've seen some pretty cool Flash movies done on this site, and I'd love to see say, an on-line app where you could type in character names, and maybe upload a few character portraits (or pick for your PCs), and auto-generate a flash movie customized just for your campaign, for every "chapter" in it, you could do one of those --- it wouldn't cost that much, but it could add a lot of "wow" to the playing experience.</p><p></p><p>For me, campaign settings, supplements, etc, don't get to the real meat, which is the actual adventuring/playing. Those types of product wouldn't ever get a lot of money out of me, because I still have to put in additional work. But something that saved me all the work of doing a campaign would be exceedingly valuable.</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 174715, member: 1887"] [b]More ideas for high value products...[/b] Ok, I'll admit that you wouldn't have to do everything on my wish-list to pry a large amount of money off my wallet. (Plus, I expect that at a $100 price-point, I'd be able to get it from Amazon for $66, which is still less than a console video game, for a year of playing pleasure) To my mind, at that kind of price point, the DM should have to do NO work to get the game to a playable form. Ok, maybe punching counters out of a counter page would be acceptable. I'm currently working on putting together a handouts folder for my Masks campaign, and just the cutting, photocopying, and pasting and making props is going to take a significant amount of time. Other cool ideas: how about a soundtrack to go with the campaign/adventure? Themes to go with each location, as well as NPC themes, of course. Maybe even downloadable videos to play for your group. (I'm toying with the idea of using some excerpts from "Baraka" the movie for some cults in the CoC game) I've seen some pretty cool Flash movies done on this site, and I'd love to see say, an on-line app where you could type in character names, and maybe upload a few character portraits (or pick for your PCs), and auto-generate a flash movie customized just for your campaign, for every "chapter" in it, you could do one of those --- it wouldn't cost that much, but it could add a lot of "wow" to the playing experience. For me, campaign settings, supplements, etc, don't get to the real meat, which is the actual adventuring/playing. Those types of product wouldn't ever get a lot of money out of me, because I still have to put in additional work. But something that saved me all the work of doing a campaign would be exceedingly valuable. [/QUOTE]
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