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<blockquote data-quote="reiella" data-source="post: 175552" data-attributes="member: 160"><p>Hmm I did actually see a few D&D products in some toy stores.</p><p></p><p>It has even become common place stock at EB now too.</p><p></p><p>A few notes though, expanding the customer base requires advertisement outside of the rpg community, unless you suggest that the goal is to try to kill off the other competiting rpg developers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. That costs money, and as mentioned Wizards is probably in the best position for that from their breadth of market. But before pushing too much on Hasbro, do realize that they suffered a big finacial lose recently due to overinvestment in Ep1 toy stock. With ep2 currently, very likly to see the company as a whole become very frugal in their spending.</p><p></p><p>Another problem is that is a group game. Advertising to individuals etc doesn't help all that much if they don't know anyone who plays. How many people remember the single player adventure in the old red box (I think it was red) of OD&D? Is there a viable form of single player D&D currently? I don't really think so, and I also don't think it'd do well enough to warrant any company deciding to do it. It's a small market appeal within an already small market. The only real boon it provides is making it easier to expand the hobby.</p><p></p><p>The expanded market games typically are the crossover ones. Diablo, Everquest, the movie based genres... They just don't tend to do that well.</p><p></p><p>If anything though, the CRPGs based on games probably have the best effect in terms of getting people to start the hobby.</p></blockquote><p></p>
[QUOTE="reiella, post: 175552, member: 160"] Hmm I did actually see a few D&D products in some toy stores. It has even become common place stock at EB now too. A few notes though, expanding the customer base requires advertisement outside of the rpg community, unless you suggest that the goal is to try to kill off the other competiting rpg developers :). That costs money, and as mentioned Wizards is probably in the best position for that from their breadth of market. But before pushing too much on Hasbro, do realize that they suffered a big finacial lose recently due to overinvestment in Ep1 toy stock. With ep2 currently, very likly to see the company as a whole become very frugal in their spending. Another problem is that is a group game. Advertising to individuals etc doesn't help all that much if they don't know anyone who plays. How many people remember the single player adventure in the old red box (I think it was red) of OD&D? Is there a viable form of single player D&D currently? I don't really think so, and I also don't think it'd do well enough to warrant any company deciding to do it. It's a small market appeal within an already small market. The only real boon it provides is making it easier to expand the hobby. The expanded market games typically are the crossover ones. Diablo, Everquest, the movie based genres... They just don't tend to do that well. If anything though, the CRPGs based on games probably have the best effect in terms of getting people to start the hobby. [/QUOTE]
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