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<blockquote data-quote="gubaru" data-source="post: 175720" data-attributes="member: 175"><p><strong>Re: products worth $100</strong></p><p></p><p></p><p>The problem with a mega-adventure/campaign is the amount of ground it would have to cover. Players have a hell of a knack for scuttling the best laid plans, at least mine do. In order to cover all the bases, it's going to have a very simple plot or an unbelievable page count. After all, even if you can recycle some of the material later, the disappointment of something you spent a $100 on and expected to get months of use out of being rendered all but useless after a month would be crushing.</p><p></p><p>If you go the simple plot route, i.e. a bunch locations loosely tied together, I'd think you'd have to make your sale based on the extras. IMO, that's going to be hard to do. Are minis going to be the main selling point? Some people have more minis than they can use already. Illustrations? Some people would prefer to draw their own or already have a huge collection.</p><p></p><p>I think that once you're selling extras and not the story itself, it becomes much harder to recoup the investment. IMO you'd have to pick one aspect of the extras to be the main selling point or you run the risk of nothing about the product exciting anyone enough to buy it. Now instead of marketing to the small percentage of gamers that are willing to spend a lot of money, you're marketing to a subsection of that group.</p></blockquote><p></p>
[QUOTE="gubaru, post: 175720, member: 175"] [b]Re: products worth $100[/b] The problem with a mega-adventure/campaign is the amount of ground it would have to cover. Players have a hell of a knack for scuttling the best laid plans, at least mine do. In order to cover all the bases, it's going to have a very simple plot or an unbelievable page count. After all, even if you can recycle some of the material later, the disappointment of something you spent a $100 on and expected to get months of use out of being rendered all but useless after a month would be crushing. If you go the simple plot route, i.e. a bunch locations loosely tied together, I'd think you'd have to make your sale based on the extras. IMO, that's going to be hard to do. Are minis going to be the main selling point? Some people have more minis than they can use already. Illustrations? Some people would prefer to draw their own or already have a huge collection. I think that once you're selling extras and not the story itself, it becomes much harder to recoup the investment. IMO you'd have to pick one aspect of the extras to be the main selling point or you run the risk of nothing about the product exciting anyone enough to buy it. Now instead of marketing to the small percentage of gamers that are willing to spend a lot of money, you're marketing to a subsection of that group. [/QUOTE]
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