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<blockquote data-quote="Storminator" data-source="post: 176794" data-attributes="member: 305"><p>I'm seriously wondering about these $100+ items discussed here. It seems to me like people are willing to pay 3 times as much money, but only so long as they get 10 times as much product. What game companies really need to find is how to get 10 times as much money for three times as much product.</p><p></p><p>600 page source books with a dozen prewritten adventures aren't likely to improve profit margins, especially once you factor in limited print runs. I think one of the keys is to get away from adding more words to products. I really liked Kenzer's "boxed picture" idea, where I can just show the players a pic and set the scene, and I think having gaming terrain (and fold up props) would add a lot of value without adding a lot of cost. I don't think you get all the way to $100 bucks that way, but you can certainly start to get away from a $10 adventure.</p><p></p><p>I've been looking at Dwarven Forge this week, and seriously considering dropping a couple of hundred bucks. I don't think I have time to make my own blocks ala Hirst molds, but I've got money. This is the sort of product that can start to run a hundred bucks.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 176794, member: 305"] I'm seriously wondering about these $100+ items discussed here. It seems to me like people are willing to pay 3 times as much money, but only so long as they get 10 times as much product. What game companies really need to find is how to get 10 times as much money for three times as much product. 600 page source books with a dozen prewritten adventures aren't likely to improve profit margins, especially once you factor in limited print runs. I think one of the keys is to get away from adding more words to products. I really liked Kenzer's "boxed picture" idea, where I can just show the players a pic and set the scene, and I think having gaming terrain (and fold up props) would add a lot of value without adding a lot of cost. I don't think you get all the way to $100 bucks that way, but you can certainly start to get away from a $10 adventure. I've been looking at Dwarven Forge this week, and seriously considering dropping a couple of hundred bucks. I don't think I have time to make my own blocks ala Hirst molds, but I've got money. This is the sort of product that can start to run a hundred bucks. PS [/QUOTE]
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