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<blockquote data-quote="Storminator" data-source="post: 177124" data-attributes="member: 305"><p>WARNING! Possibly incoherent ramblings ahead!</p><p></p><p>Oh I see the progression, and I see that your $100 product follows it, but I question the whole premise. To get profits up, you need to add price faster than you add cost, especially since a product an order of magnitude more expensive will have fewer customers. So you have to add amazing-cool-factor without adding a bunch of production costs. </p><p></p><p>A 1000 page tome with a dozen adventures and a sound effect CD and minis and maps and art and and and is really bitchin, but if you make no more profit per sale than you do on a $25 product, why bother? Why not make 4 $25 products? So where will that amazing-cool-factor (think I'll copyright that term) come from? </p><p></p><p>I think we're looking at something you make 500 of, tops. Something that most people will never own, because most people will never spend $100 on something. It needs to add value just sitting on the shelf. I need to feel good about this thing while I'm not playing. I have a map of Napa valley that mounted and framed cost nearly $200, but it makes my living room look great. Where's the gaming equivalent?</p><p></p><p>Where's the expandable, compartmented, zipper carrying case I put mini cases, rulebooks, my map case and 500 dice in? That unfolds into a card table with a built in pop DM screen(with cup holders!)?!?! Set me back $150 and let me take this awesome kit to Cons, so when I show up and slap this thing down and start unfolding it and setting it up, everyone wants to come see what the hell it is. That sort of thing.</p><p></p><p>I'm starting to convince myself that if there was a really cool accessory, not game product, but accessory, I would get it.</p><p></p><p>I spent $400 last month, so I think I'm more the customer for these things.</p><p></p><p>(see, told you I rambled!)</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 177124, member: 305"] WARNING! Possibly incoherent ramblings ahead! Oh I see the progression, and I see that your $100 product follows it, but I question the whole premise. To get profits up, you need to add price faster than you add cost, especially since a product an order of magnitude more expensive will have fewer customers. So you have to add amazing-cool-factor without adding a bunch of production costs. A 1000 page tome with a dozen adventures and a sound effect CD and minis and maps and art and and and is really bitchin, but if you make no more profit per sale than you do on a $25 product, why bother? Why not make 4 $25 products? So where will that amazing-cool-factor (think I'll copyright that term) come from? I think we're looking at something you make 500 of, tops. Something that most people will never own, because most people will never spend $100 on something. It needs to add value just sitting on the shelf. I need to feel good about this thing while I'm not playing. I have a map of Napa valley that mounted and framed cost nearly $200, but it makes my living room look great. Where's the gaming equivalent? Where's the expandable, compartmented, zipper carrying case I put mini cases, rulebooks, my map case and 500 dice in? That unfolds into a card table with a built in pop DM screen(with cup holders!)?!?! Set me back $150 and let me take this awesome kit to Cons, so when I show up and slap this thing down and start unfolding it and setting it up, everyone wants to come see what the hell it is. That sort of thing. I'm starting to convince myself that if there was a really cool accessory, not game product, but accessory, I would get it. I spent $400 last month, so I think I'm more the customer for these things. (see, told you I rambled!) PS [/QUOTE]
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