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<blockquote data-quote="Henry" data-source="post: 178031" data-attributes="member: 158"><p><strong>Re: Re: I'm disappointed</strong></p><p></p><p></p><p></p><p>What triple digits??? You know as well as I do that it'll cost $99.99. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>For me, a $100.00 gaming product would include a buttload of mini's, some cardboard or styrofoam mock-up (fully painted and textured) for the encounter areas, full listing of NPC's and simple descriptions of their characteristics and goals, and house rules to make the world completely unique.</p><p></p><p>P.S. Reading John Nephew's account of his "bargain bin" experiences, I feel forced to share my boss's philosophy called "good and cheap." (He may not be the originator, but I heard it from him first.) "good and cheap" states that in order for a product to catch on popularly, it must be both. It can be good, and the price justified, and it can still succeed - but it cannot be merely cheap. Most people place emphasis on items in that order. </p><p>Very rare is the cheapskate who dries his Bounty Paper towels in the sun to re-use them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ryan Dancey quoted direct fact on the FRCS - it sold through regardless of price. It was a good product, and its cost was justified. Had it been priced cheaper, it might have sold even better, but more likely it wouldn't have made but a 5% or 10% sales increase. </p><p></p><p>Had the FRCS been cheap, but poor quality, it probably wouldn't have sold enough to make printing cost.</p></blockquote><p></p>
[QUOTE="Henry, post: 178031, member: 158"] [b]Re: Re: I'm disappointed[/b] What triple digits??? You know as well as I do that it'll cost $99.99. :D For me, a $100.00 gaming product would include a buttload of mini's, some cardboard or styrofoam mock-up (fully painted and textured) for the encounter areas, full listing of NPC's and simple descriptions of their characteristics and goals, and house rules to make the world completely unique. P.S. Reading John Nephew's account of his "bargain bin" experiences, I feel forced to share my boss's philosophy called "good and cheap." (He may not be the originator, but I heard it from him first.) "good and cheap" states that in order for a product to catch on popularly, it must be both. It can be good, and the price justified, and it can still succeed - but it cannot be merely cheap. Most people place emphasis on items in that order. Very rare is the cheapskate who dries his Bounty Paper towels in the sun to re-use them. :) Ryan Dancey quoted direct fact on the FRCS - it sold through regardless of price. It was a good product, and its cost was justified. Had it been priced cheaper, it might have sold even better, but more likely it wouldn't have made but a 5% or 10% sales increase. Had the FRCS been cheap, but poor quality, it probably wouldn't have sold enough to make printing cost. [/QUOTE]
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