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<blockquote data-quote="Hard8Staff" data-source="post: 178695" data-attributes="member: 1386"><p><strong>Re: adventures don't sell</strong></p><p></p><p></p><p></p><p>Comparing a Mega-adventure to adventures is an apples to oranges compaison. I agree that The coin series would have done better as one mega-adventure, but probably not three times better -- in fact it sold VERY VERY well. But I atribute the strong sales to the early days phenom. Mega adventures always do well, but STILL not as well as source material. </p><p></p><p>It may not be true in your experience, but it is certainly true across large numbers of gamers (i.e., from the data large distributors have shared), that a 192 page sourcebook at $28 will sell more and for a longer period of time than a 192 page mega-module. My guess is that you simply get more use out of it and EVERYONE is in the market for more rules and source, while only people with characters at level such and such or starting a new campaign are interested in modules.</p><p></p><p>The fact that adventures typically sell worse than source (a fact) and typically sell for fewer months (another fact), and that there are already 100s of d20 adventures available, is why manufacturers may be chosing to ignore modules in favor of source. That's all I'm trying to say.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Hard8Staff, post: 178695, member: 1386"] [b]Re: adventures don't sell[/b] Comparing a Mega-adventure to adventures is an apples to oranges compaison. I agree that The coin series would have done better as one mega-adventure, but probably not three times better -- in fact it sold VERY VERY well. But I atribute the strong sales to the early days phenom. Mega adventures always do well, but STILL not as well as source material. It may not be true in your experience, but it is certainly true across large numbers of gamers (i.e., from the data large distributors have shared), that a 192 page sourcebook at $28 will sell more and for a longer period of time than a 192 page mega-module. My guess is that you simply get more use out of it and EVERYONE is in the market for more rules and source, while only people with characters at level such and such or starting a new campaign are interested in modules. The fact that adventures typically sell worse than source (a fact) and typically sell for fewer months (another fact), and that there are already 100s of d20 adventures available, is why manufacturers may be chosing to ignore modules in favor of source. That's all I'm trying to say. Dave [/QUOTE]
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