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<blockquote data-quote="Setanta" data-source="post: 178722" data-attributes="member: 2183"><p>I actually use a pre-existing world (Middle Earth) that I've just modified a bit to my tastes. I run a campaign in the eastern part of Middle Earth a thousand years after the War of the Ring. That way, the races, history, pantheon, etc. are all done for me, but I have enough leeway to do what I need to do to tell my story. I've drawn on a bunch of stuff that Tolkien left unresolved and made my story from that (right now the players are dealing with a war between the 'other' two Istari mentioned in Unfinished Tales, for example). It hasn't really taken that much work to cobble together a story around these unresolved issues from Tolkien.</p><p></p><p> </p><p></p><p>Sure, but I was able to try before I buy to an extent. I bought Death in Freeport for like $8, and after reading it I figured I could work it in, so then I knew that spending the other money and time would be a good choice. Those adventures are great for me, because they rely on a generic cult worshipping 'the unspeakable one', which was quite easy to fit into my story. I've never gotten Return to the Temple of Elemental Evil, not because of the money, but because I don't want to take the time to read it to see if it works for me (and also, I'm fairly certain the grand dungeon crawl style would not go along with what I'm trying to accomlish). Also, I can run DiF, then do some other stuff, then do TiF, then do some other stuff, then come back to MiF. I don't think I could do that so easily with something like Return to the Temple of Elemental Evil. </p><p></p><p>I agree about the value of mega adventures from a page to dollar perspective, and I hope more mega adventures get made. I'm just saying I won't be buying them because they aren't useful to me as a DM, but I do hope to get a chance to play through them.</p></blockquote><p></p>
[QUOTE="Setanta, post: 178722, member: 2183"] I actually use a pre-existing world (Middle Earth) that I've just modified a bit to my tastes. I run a campaign in the eastern part of Middle Earth a thousand years after the War of the Ring. That way, the races, history, pantheon, etc. are all done for me, but I have enough leeway to do what I need to do to tell my story. I've drawn on a bunch of stuff that Tolkien left unresolved and made my story from that (right now the players are dealing with a war between the 'other' two Istari mentioned in Unfinished Tales, for example). It hasn't really taken that much work to cobble together a story around these unresolved issues from Tolkien. Sure, but I was able to try before I buy to an extent. I bought Death in Freeport for like $8, and after reading it I figured I could work it in, so then I knew that spending the other money and time would be a good choice. Those adventures are great for me, because they rely on a generic cult worshipping 'the unspeakable one', which was quite easy to fit into my story. I've never gotten Return to the Temple of Elemental Evil, not because of the money, but because I don't want to take the time to read it to see if it works for me (and also, I'm fairly certain the grand dungeon crawl style would not go along with what I'm trying to accomlish). Also, I can run DiF, then do some other stuff, then do TiF, then do some other stuff, then come back to MiF. I don't think I could do that so easily with something like Return to the Temple of Elemental Evil. I agree about the value of mega adventures from a page to dollar perspective, and I hope more mega adventures get made. I'm just saying I won't be buying them because they aren't useful to me as a DM, but I do hope to get a chance to play through them. [/QUOTE]
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