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General Tabletop Discussion
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Game problems that are really Player/DM problems
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<blockquote data-quote="Rel" data-source="post: 2059285" data-attributes="member: 99"><p>That may fix your problems for a while but won't you have the same issues once C&C gets enough suppliments to start making it cumbersome? I mean these players are going to demand that you use all of them, won't they? That's what I mean when I say this is a player problem instead of a system problem.</p><p></p><p>And it is the nature of systems to grow and become more complicated. Roleplaying game companies make money by putting out more books. So if the system is any good at all then you can bet the there will be a crapload of suppliments lined up to follow the core rules.</p><p></p><p>I believe in trying to please my players but I also know that I can't run a good game if I'm not enjoying it. So I have no qualms about saying up front, "This is the kind of game I'd like to run and these are the sources I'll be allowing for you to use to make characters." If they go along with it then great. If they don't then they can run the game themselves or find somebody else to do it.</p><p></p><p>Frankly I think that if they can't figure out a way to build a fun and effective character with the core rules then they're either lazy, uncreative or pure powergamers. I'm not really fishing to find those kinds of players anyway.</p></blockquote><p></p>
[QUOTE="Rel, post: 2059285, member: 99"] That may fix your problems for a while but won't you have the same issues once C&C gets enough suppliments to start making it cumbersome? I mean these players are going to demand that you use all of them, won't they? That's what I mean when I say this is a player problem instead of a system problem. And it is the nature of systems to grow and become more complicated. Roleplaying game companies make money by putting out more books. So if the system is any good at all then you can bet the there will be a crapload of suppliments lined up to follow the core rules. I believe in trying to please my players but I also know that I can't run a good game if I'm not enjoying it. So I have no qualms about saying up front, "This is the kind of game I'd like to run and these are the sources I'll be allowing for you to use to make characters." If they go along with it then great. If they don't then they can run the game themselves or find somebody else to do it. Frankly I think that if they can't figure out a way to build a fun and effective character with the core rules then they're either lazy, uncreative or pure powergamers. I'm not really fishing to find those kinds of players anyway. [/QUOTE]
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