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<blockquote data-quote="Paul Farquhar" data-source="post: 7952163" data-attributes="member: 6906155"><p>To understand Primal Beasts, you must first understand the design of the beastmaster. There are some interviews about it that you should look at. When the beastmaster was first designed, the designers where worried that all beasts where not equal - some players might hit upon extremely powerful options (such as armed and armoured apes, or beast that where not in the game at launch). Thus, they deliberately made the beastmaster weak to compensate for the potentially unknowable strength of the animal companion.</p><p></p><p>In order to strengthen the beastmaster, it is necessary that the companion's stats be known - I.e. fixed. Hence the Primal Beast, which is based on, and follows similar rules to the Battle Smith's Steel Protector. In order for this to function there has to be a degree of suspension of disbelief to allow for the game mechanics. The steel protector simply appears out of thin air when the artificer hits level 3. Whist usually depicted as a robo-dog it could be humanoid, which means you could hypothetically put it in armour. However, it's AC is always 15 using 5e's parallel AC calculation rules.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7952163, member: 6906155"] To understand Primal Beasts, you must first understand the design of the beastmaster. There are some interviews about it that you should look at. When the beastmaster was first designed, the designers where worried that all beasts where not equal - some players might hit upon extremely powerful options (such as armed and armoured apes, or beast that where not in the game at launch). Thus, they deliberately made the beastmaster weak to compensate for the potentially unknowable strength of the animal companion. In order to strengthen the beastmaster, it is necessary that the companion's stats be known - I.e. fixed. Hence the Primal Beast, which is based on, and follows similar rules to the Battle Smith's Steel Protector. In order for this to function there has to be a degree of suspension of disbelief to allow for the game mechanics. The steel protector simply appears out of thin air when the artificer hits level 3. Whist usually depicted as a robo-dog it could be humanoid, which means you could hypothetically put it in armour. However, it's AC is always 15 using 5e's parallel AC calculation rules. [/QUOTE]
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