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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="I'm A Banana" data-source="post: 4032545" data-attributes="member: 2067"><p>For me, a lot of these are unsatisfying at the table, and break apart my suspension of disbelief.</p><p></p><p></p><p></p><p>If he dies just because it's narratively convenient, this strikes me as exceptionally lazy storytelling, and it robs all sorts of interesting potential from the scenario. Perhaps he was cursed by a warlock? Perhaps his horse was as tall as a 30-story building? Perhaps he was a braggart with little true skill? And in each instance, I'd expect the rules to reflect that so that the PC's can have interesting and narratively appropriate adventures. If he was cursed, perhaps the PC's can brave similar cures to put an end to the black magic. If his horse was immense, perhaps the PC's can find this land of enchanted gigas-mares. If he was really a braggart, perhaps the PC's can find out who actually was accomplishing those great deeds, and why they decided to remain silent.</p><p></p><p></p><p></p><p>Eh. It'd be a lot cooler if we had rules that let a wizard try and cast a spell beyond their capability. In fact, scrolls already include such a mechanic, and I'd say that rituals, in the next edition, could and maybe should, too. If the wizard does it just because it's narratively convenient, that, again, strikes me as lazy and as robbing all sorts of potential interesting adventures from it. </p><p></p><p></p><p></p><p>Economy's a funny thing. When you get money involved, it becomes subject to the whims of relative demand, and sometimes, something is specifically in high demand. </p><p></p><p>The rules of gravity and magic are not usually so subjective.</p><p></p><p></p><p></p><p>There's other ways to model 'deadly with a weapon.' And it would be more interesting if he obeyed the rules and gained power under this fighting master, gaining levels while the rest of the PC's do. If he becomes extra deadly just as a matter of narrative convenience, again, it seems lazy and robs the cool potential of many other explanations from the world. </p><p></p><p></p><p></p><p>Then it appears lazy and devoid of imagination to not provide us rules for how that happens. </p><p></p><p>I think 4e will at least give solid nods to DMs who demand and enjoy a bit more rules, and a bit less advice just to make stuff up.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4032545, member: 2067"] For me, a lot of these are unsatisfying at the table, and break apart my suspension of disbelief. If he dies just because it's narratively convenient, this strikes me as exceptionally lazy storytelling, and it robs all sorts of interesting potential from the scenario. Perhaps he was cursed by a warlock? Perhaps his horse was as tall as a 30-story building? Perhaps he was a braggart with little true skill? And in each instance, I'd expect the rules to reflect that so that the PC's can have interesting and narratively appropriate adventures. If he was cursed, perhaps the PC's can brave similar cures to put an end to the black magic. If his horse was immense, perhaps the PC's can find this land of enchanted gigas-mares. If he was really a braggart, perhaps the PC's can find out who actually was accomplishing those great deeds, and why they decided to remain silent. Eh. It'd be a lot cooler if we had rules that let a wizard try and cast a spell beyond their capability. In fact, scrolls already include such a mechanic, and I'd say that rituals, in the next edition, could and maybe should, too. If the wizard does it just because it's narratively convenient, that, again, strikes me as lazy and as robbing all sorts of potential interesting adventures from it. Economy's a funny thing. When you get money involved, it becomes subject to the whims of relative demand, and sometimes, something is specifically in high demand. The rules of gravity and magic are not usually so subjective. There's other ways to model 'deadly with a weapon.' And it would be more interesting if he obeyed the rules and gained power under this fighting master, gaining levels while the rest of the PC's do. If he becomes extra deadly just as a matter of narrative convenience, again, it seems lazy and robs the cool potential of many other explanations from the world. Then it appears lazy and devoid of imagination to not provide us rules for how that happens. I think 4e will at least give solid nods to DMs who demand and enjoy a bit more rules, and a bit less advice just to make stuff up. [/QUOTE]
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