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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Oliviander" data-source="post: 4032935" data-attributes="member: 59819"><p><strong>basically right</strong></p><p></p><p></p><p></p><p>Basically I'm totally your opininion,</p><p>and so far I have only one rule of 4E discovered in the previews, which totally fails to </p><p>represent a believable simulation in even a very roughly manner:</p><p></p><p>A diagonal movement counting as 1 says that a Character can move up 40% faster </p><p>in a specific direction. </p><p></p><p>Not even plausible ! </p><p></p><p>Unless you assume the following.</p><p></p><p>Such a rule implies that there happens to be a strange metric System in the world,</p><p>where all points with the same distance of one single point are a square not a circle.</p><p></p><p>This would result in cubic Fireballs. </p><p></p><p>Ok funny but:</p><p></p><p>When you approach foes from afar </p><p>and you set up the battle grid, </p><p>it will depend on the direction of the grid whether you can Charge a foe on sight </p><p>or not !</p><p></p><p>Not good in my opinion,</p><p>(ok you can rule that the winner of initiative can lay out the grid</p><p>but not really good too)</p><p></p><p>I think the old rule was a good and easy.</p><p></p><p>The new rule is easy only but only a suiting simulation of Limbo</p><p></p><p>(but not even that regarding that you </p><p>can go diagonal round a wall with your first square move but not your second)</p></blockquote><p></p>
[QUOTE="Oliviander, post: 4032935, member: 59819"] [b]basically right[/b] Basically I'm totally your opininion, and so far I have only one rule of 4E discovered in the previews, which totally fails to represent a believable simulation in even a very roughly manner: A diagonal movement counting as 1 says that a Character can move up 40% faster in a specific direction. Not even plausible ! Unless you assume the following. Such a rule implies that there happens to be a strange metric System in the world, where all points with the same distance of one single point are a square not a circle. This would result in cubic Fireballs. Ok funny but: When you approach foes from afar and you set up the battle grid, it will depend on the direction of the grid whether you can Charge a foe on sight or not ! Not good in my opinion, (ok you can rule that the winner of initiative can lay out the grid but not really good too) I think the old rule was a good and easy. The new rule is easy only but only a suiting simulation of Limbo (but not even that regarding that you can go diagonal round a wall with your first square move but not your second) [/QUOTE]
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Game rules are not the physics of the game world
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