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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="I'm A Banana" data-source="post: 4033369" data-attributes="member: 2067"><p>Actually, how NPCs/monsters should be treated in the context of an RPG has been a hot topic of discussion all throughout 4e's announcements, and I doubt you'll find consensus as to how they need to be treated. </p><p></p><p>Furthermore, 4e's mosnters seem to operate within the assumptions of the rules that simulate reality (they make attack rolls, they make saving throws, they roll damage, etc.), so I don't know where you're getting the idea that they don't from.</p><p></p><p>And finally, an NPC fighter falling out of his saddle and dying depends on a lot more, from a believability stance, than simple narrative convenience.</p><p></p><p>Heck, I'd even have problems in a BOOK if the Hero of the Realm fell off an old nag in the country and died simply because the author wanted him dead. I'd stand by the message that it's lazy and lacks creativity firmly here, too.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4033369, member: 2067"] Actually, how NPCs/monsters should be treated in the context of an RPG has been a hot topic of discussion all throughout 4e's announcements, and I doubt you'll find consensus as to how they need to be treated. Furthermore, 4e's mosnters seem to operate within the assumptions of the rules that simulate reality (they make attack rolls, they make saving throws, they roll damage, etc.), so I don't know where you're getting the idea that they don't from. And finally, an NPC fighter falling out of his saddle and dying depends on a lot more, from a believability stance, than simple narrative convenience. Heck, I'd even have problems in a BOOK if the Hero of the Realm fell off an old nag in the country and died simply because the author wanted him dead. I'd stand by the message that it's lazy and lacks creativity firmly here, too. [/QUOTE]
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Game rules are not the physics of the game world
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