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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="robertliguori" data-source="post: 4033456" data-attributes="member: 47776"><p>Why does one start from the assumption that it should be possible for a high-level knight to die of a broken neck? There is nothing in the D&D rules that suggests it should be possible; as reality does not have people who can survive brief immersion in lava, we can't cite real-world precedents for how a Ftr12 should interact with the environment, any more than we should cite wing ratios and unladen velocities for dragonflight.</p><p></p><p>You want to change the rules so that it is possible for a Ftr12 to die from falling from a horse? Change the rules for fighter12s, or damage, or falling, or horses. If you can't countenance wrapping rules around an effect (and then watching a horde of powergamers attempt to gain wealth and slay enemies via the forceful invocation of said rules), you should find another way to achieve your dramatic effect. Perhaps the fighter was merely the greatest warrior in the lands, and not a proper high-level fighter (that is to say, only level 4 or 5), and he relied heavily on his armor and shield, having rolled poorly for hitpoints, and took a few extra d6s of damage on account of the high speed, and landed squarely on his head (another d6 or two), and rolled max damage. Perhaps the apprentice stumbled upon a spell-completion bit of wonderous architecture his master had produced, invoked the command word on accident, and Called the efreeti that way. Perhaps there is a buyer who is willing to pay extra for a magical item right now, regardless of the fact that magical items are fungible goods and he could get a better deal if he was willing to wait. Maybe the skilled apprentice doesn't need weapon specialization to represent his training with his mentor.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4033456, member: 47776"] Why does one start from the assumption that it should be possible for a high-level knight to die of a broken neck? There is nothing in the D&D rules that suggests it should be possible; as reality does not have people who can survive brief immersion in lava, we can't cite real-world precedents for how a Ftr12 should interact with the environment, any more than we should cite wing ratios and unladen velocities for dragonflight. You want to change the rules so that it is possible for a Ftr12 to die from falling from a horse? Change the rules for fighter12s, or damage, or falling, or horses. If you can't countenance wrapping rules around an effect (and then watching a horde of powergamers attempt to gain wealth and slay enemies via the forceful invocation of said rules), you should find another way to achieve your dramatic effect. Perhaps the fighter was merely the greatest warrior in the lands, and not a proper high-level fighter (that is to say, only level 4 or 5), and he relied heavily on his armor and shield, having rolled poorly for hitpoints, and took a few extra d6s of damage on account of the high speed, and landed squarely on his head (another d6 or two), and rolled max damage. Perhaps the apprentice stumbled upon a spell-completion bit of wonderous architecture his master had produced, invoked the command word on accident, and Called the efreeti that way. Perhaps there is a buyer who is willing to pay extra for a magical item right now, regardless of the fact that magical items are fungible goods and he could get a better deal if he was willing to wait. Maybe the skilled apprentice doesn't need weapon specialization to represent his training with his mentor. [/QUOTE]
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