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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Lanefan" data-source="post: 4033951" data-attributes="member: 29398"><p>Never mind rules for high-level knights falling off horses. When talk turns to in-game physics I *do* think of physics as in the science, and I *would* like the game rules to at least acknowledge how those physics work...even if only to say "use real-world physics as a default and go from there"...because otherwise I have to make those rules up myself; it's less work for me if the designers do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And it's surprising how often physics comes up in the game...without notice, sometimes. How fast does something fall? How much does something weigh? How far can you throw it before gravity does its thing and brings it to ground? Etc.</p><p></p><p>The game rules don't touch on any of this, and so it remains perhaps the last great realm of DM fiat and madly flapping wings behind the screen. Not that I mind that as such, but if 4e wants to have a rule for everything there's a gaping hole right here to fill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lane-"and how do physics work on the outer planes?"-fan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4033951, member: 29398"] Never mind rules for high-level knights falling off horses. When talk turns to in-game physics I *do* think of physics as in the science, and I *would* like the game rules to at least acknowledge how those physics work...even if only to say "use real-world physics as a default and go from there"...because otherwise I have to make those rules up myself; it's less work for me if the designers do it. :) And it's surprising how often physics comes up in the game...without notice, sometimes. How fast does something fall? How much does something weigh? How far can you throw it before gravity does its thing and brings it to ground? Etc. The game rules don't touch on any of this, and so it remains perhaps the last great realm of DM fiat and madly flapping wings behind the screen. Not that I mind that as such, but if 4e wants to have a rule for everything there's a gaping hole right here to fill. :) Lane-"and how do physics work on the outer planes?"-fan [/QUOTE]
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