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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Hussar" data-source="post: 4034451" data-attributes="member: 22779"><p>Imban - a question then. In the classic hostage situation, as a DM, do you care if the PC's flat out ignore the situation because they know that the captor cannot kill the captive in a single blow? In the Savage Tide AP, there is a situation exactly like this:</p><p></p><p>The PC's patron is held hostage by a orc fighter. There is no possible way that he could do enough damage in a single round to kill her other than possibly on a crit. Can the players act with that knowledge in the foreground? In other words, can they simply attack knowing that she will survive?</p><p></p><p></p><p></p><p>But, Rule 0 allows for all events to be rules possible. Is the DM now entirely captive to the mechanics? I'm all for playing by the rules, but even I balk at this idea.</p><p></p><p>I'm really weirded out that I'm taking the same side of this discussion as some of the others. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Stop making me do that. But, really, the idea that the DM is to be held hostage to the mechanics when designing his world is very strange to me. Heck, every campaign setting in existence changes RAW.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4034451, member: 22779"] Imban - a question then. In the classic hostage situation, as a DM, do you care if the PC's flat out ignore the situation because they know that the captor cannot kill the captive in a single blow? In the Savage Tide AP, there is a situation exactly like this: The PC's patron is held hostage by a orc fighter. There is no possible way that he could do enough damage in a single round to kill her other than possibly on a crit. Can the players act with that knowledge in the foreground? In other words, can they simply attack knowing that she will survive? But, Rule 0 allows for all events to be rules possible. Is the DM now entirely captive to the mechanics? I'm all for playing by the rules, but even I balk at this idea. I'm really weirded out that I'm taking the same side of this discussion as some of the others. :uhoh: Stop making me do that. But, really, the idea that the DM is to be held hostage to the mechanics when designing his world is very strange to me. Heck, every campaign setting in existence changes RAW. [/QUOTE]
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