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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Imban" data-source="post: 4034886" data-attributes="member: 29206"><p>This is an unusual question for me because I've never really had to address it, and to be honest I don't really want to address it. The rules imply losing limb is, in fact, possible - see Vorpal swords, hydra heads, and the spells <em>regenerate</em>, <em>raise dead</em>, and <em>resurrection</em> for starters, even if no method for removing non-head limbs during the course of normal gameplay is provided. It's foolish to say that the rules as written in a traditional RPG are the complete set of rules of physics, because there are countless reasons why we wouldn't want a thousand-page book that covers every possibility. It's the rules that <strong>are</strong> written (or, more accurately, being played by) that I prefer run as "physics".</p><p></p><p>Yeah, it ties into the combat system, but... blah. I don't want to dwell on maiming, my games usually do not feature those crippled in battle, and I'd really rather move on to a different topic. If I was pressed I'd probably come up with something that tied into the HP system such that maiming was only possible with "fatal" wounds but I honestly don't even want it to happen then. I believe my position is sufficiently separate from the need for rules to cover every possible occasion and the need for gritty realism, however, the former of which I don't have (just every occasion that's *obviously* going to come up) and the latter of which I have the exact opposite of.</p><p></p><p>EDIT: In other words, I can't answer this well because I would honestly prefer that no one ever loses limbs save as a description of how they died.</p></blockquote><p></p>
[QUOTE="Imban, post: 4034886, member: 29206"] This is an unusual question for me because I've never really had to address it, and to be honest I don't really want to address it. The rules imply losing limb is, in fact, possible - see Vorpal swords, hydra heads, and the spells [i]regenerate[/i], [i]raise dead[/i], and [i]resurrection[/i] for starters, even if no method for removing non-head limbs during the course of normal gameplay is provided. It's foolish to say that the rules as written in a traditional RPG are the complete set of rules of physics, because there are countless reasons why we wouldn't want a thousand-page book that covers every possibility. It's the rules that [b]are[/b] written (or, more accurately, being played by) that I prefer run as "physics". Yeah, it ties into the combat system, but... blah. I don't want to dwell on maiming, my games usually do not feature those crippled in battle, and I'd really rather move on to a different topic. If I was pressed I'd probably come up with something that tied into the HP system such that maiming was only possible with "fatal" wounds but I honestly don't even want it to happen then. I believe my position is sufficiently separate from the need for rules to cover every possible occasion and the need for gritty realism, however, the former of which I don't have (just every occasion that's *obviously* going to come up) and the latter of which I have the exact opposite of. EDIT: In other words, I can't answer this well because I would honestly prefer that no one ever loses limbs save as a description of how they died. [/QUOTE]
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