Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 4035038" data-attributes="member: 32164"><p>I think this is just an issue of difference of opinion at this point. We've essentially got two groups, or maybe 3. I'll call them A and B, with a nod to the possibility of a third.</p><p></p><p>Group A includes Wolfwood2 (the OP), Professor Phobos, Mallus, Hussar, myself, and several others. We hold that the game rules are just a useful abstraction for game purposes, and that they do NOT represent <em>what is possible and impossible in</em> the game world. What they DO represent is <em>what is likely and unlikely when PCs are interacting with</em> the game world.</p><p></p><p>Group B holds that the rules of the game define the physics of the game world. That group includes (near as I can tell) robertliguori, Kamikaze Midget, Imban, KarinsDad and (I'm sure) others. The way I understand it, Group B believes that the physics of the gameworld are determined by the rules, and that nothing should happen in the entire game world that contravenes those rules. All "exceptions" should be explained in the context of the existing game rules or (and this is the fuzzy case for me), the DM should write a new rule that applies universally to account for any changes he wants to make.</p><p></p><p>In other words, Group B says (I believe) that if you want a high-level NPC to be able to die from falling off a horse, you, as DM, need to institute some mechanic (even if it's avoidable with a DC 2 REF save) for breaking your neck when you fall off a horse.</p><p></p><p>However, the above suggestion would mean 1 in 20 falls from a horse was fatal. And given the number of times PCs will fall off horses in the game, that seems a bit harsh. So if we want to set up a 1/10,000 (or 1/100,000) possibility, we have to create elaborate layers of extra rules.</p><p></p><p>There may be a subset of Group B that doesn't think the DM should be allowed to introduce new rules to cover those possibilities. I'm not sure about that.</p><p></p><p>Basically, it comes down to a simple question:</p><p></p><p>Are the game rules:</p><p></p><p>A) an useful abstraction that enables PCs to interact with the game world, or;</p><p></p><p>B) the actual rules guiding the physics of that world?</p><p></p><p>B would, I believe, hold that a human being with 200 hp is as <em>physically resistant to injury</em> as a anything else with 200 hp.</p><p></p><p>A would hold that a PC with 200 hp is as <em>likely to be seriously injured by a given attack</em> as anything else with 200 hp, <em>while those things are part of the game.</em></p><p></p><p>Hopefully, people grasp the distinction. And quite honestly, I don't think this debate is solvable.</p><p></p><p>I would point out that I believe the Fourth Edition designers and developers at WotC are firmly in the "Group A" camp.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4035038, member: 32164"] I think this is just an issue of difference of opinion at this point. We've essentially got two groups, or maybe 3. I'll call them A and B, with a nod to the possibility of a third. Group A includes Wolfwood2 (the OP), Professor Phobos, Mallus, Hussar, myself, and several others. We hold that the game rules are just a useful abstraction for game purposes, and that they do NOT represent [i]what is possible and impossible in[/i] the game world. What they DO represent is [i]what is likely and unlikely when PCs are interacting with[/i] the game world. Group B holds that the rules of the game define the physics of the game world. That group includes (near as I can tell) robertliguori, Kamikaze Midget, Imban, KarinsDad and (I'm sure) others. The way I understand it, Group B believes that the physics of the gameworld are determined by the rules, and that nothing should happen in the entire game world that contravenes those rules. All "exceptions" should be explained in the context of the existing game rules or (and this is the fuzzy case for me), the DM should write a new rule that applies universally to account for any changes he wants to make. In other words, Group B says (I believe) that if you want a high-level NPC to be able to die from falling off a horse, you, as DM, need to institute some mechanic (even if it's avoidable with a DC 2 REF save) for breaking your neck when you fall off a horse. However, the above suggestion would mean 1 in 20 falls from a horse was fatal. And given the number of times PCs will fall off horses in the game, that seems a bit harsh. So if we want to set up a 1/10,000 (or 1/100,000) possibility, we have to create elaborate layers of extra rules. There may be a subset of Group B that doesn't think the DM should be allowed to introduce new rules to cover those possibilities. I'm not sure about that. Basically, it comes down to a simple question: Are the game rules: A) an useful abstraction that enables PCs to interact with the game world, or; B) the actual rules guiding the physics of that world? B would, I believe, hold that a human being with 200 hp is as [i]physically resistant to injury[/i] as a anything else with 200 hp. A would hold that a PC with 200 hp is as [i]likely to be seriously injured by a given attack[/i] as anything else with 200 hp, [i]while those things are part of the game.[/i] Hopefully, people grasp the distinction. And quite honestly, I don't think this debate is solvable. I would point out that I believe the Fourth Edition designers and developers at WotC are firmly in the "Group A" camp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
Top