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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Imban" data-source="post: 4035105" data-attributes="member: 29206"><p>It's actually rather open for debate; you'll notice that we're posting on a D&D message board, and if it was as clear-cut and firm as that, you'd think that we wouldn't be having this debate at all. (I mean, I'll maintain to the death that any given Old World of Darkness game plus Exalted (I haven't read New World of Darkness, so maybe those too, maybe not) is at least highly friendly to the "B" paradigm.)</p><p></p><p>Certainly, there are statements in 1e D&D that say that hit points are an abstraction and that D&D makes no attempt to rigorously simulate reality. (And the latter of those statements should be taken in the context of the times - compare D&D to certain wargame rulesets from 30 years ago.) However, D&D has never truly been incompatible with either playstyle. This may change with the change to 4e, but will likely not. Historically, people had similar worries during the change to 3e, and here I am talking to you today.</p><p></p><p>Unless the mechanics of 4e, by the book, include heavy use of metagame abilities (see: <em>Adventure!</em>'s Dramatic Editing) with no possible in-character rationalization or take very drastic steps to separate NPCs from PCs (see: no mainstream traditional designs I can think of, but consider a hypothetical design where creating opponents using the PC rules would result in wildly unbalanced and unfun combats because the stats were completely different), or inexplicable metagame constraints were everywhere (see: "this power is only usable while in combat" on things like jumping really high), it is unlikely to be <strong>incompatible</strong> with my play style. As noted, the 4e designers seem to favor your preferences and you're likely to see some steps towards the rules as abstractions.</p></blockquote><p></p>
[QUOTE="Imban, post: 4035105, member: 29206"] It's actually rather open for debate; you'll notice that we're posting on a D&D message board, and if it was as clear-cut and firm as that, you'd think that we wouldn't be having this debate at all. (I mean, I'll maintain to the death that any given Old World of Darkness game plus Exalted (I haven't read New World of Darkness, so maybe those too, maybe not) is at least highly friendly to the "B" paradigm.) Certainly, there are statements in 1e D&D that say that hit points are an abstraction and that D&D makes no attempt to rigorously simulate reality. (And the latter of those statements should be taken in the context of the times - compare D&D to certain wargame rulesets from 30 years ago.) However, D&D has never truly been incompatible with either playstyle. This may change with the change to 4e, but will likely not. Historically, people had similar worries during the change to 3e, and here I am talking to you today. Unless the mechanics of 4e, by the book, include heavy use of metagame abilities (see: [i]Adventure![/i]'s Dramatic Editing) with no possible in-character rationalization or take very drastic steps to separate NPCs from PCs (see: no mainstream traditional designs I can think of, but consider a hypothetical design where creating opponents using the PC rules would result in wildly unbalanced and unfun combats because the stats were completely different), or inexplicable metagame constraints were everywhere (see: "this power is only usable while in combat" on things like jumping really high), it is unlikely to be [b]incompatible[/b] with my play style. As noted, the 4e designers seem to favor your preferences and you're likely to see some steps towards the rules as abstractions. [/QUOTE]
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