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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Professor Phobos" data-source="post: 4035109" data-attributes="member: 18883"><p>No. That is by no means inevitable.</p><p></p><p>As a player, I expect the exact opposite- that things will only conform to the rules interacting with me. This is what I want.</p><p></p><p>I don't want to play in a "D&D Rules are Laws of Physics" universe. That would be an incredibly dumb world of completely ridiculous events and facts of life. As a player, I want to play in a world that's more complicated than a simple, abstracted rules system allows- because I want good stories, a good world, as much as I want a good game. I don't want to play in a world with no maimed veterans or accidental deaths. That kind of world is extremely dull and unbelievable. It lacks complexity, depth, nuance, verisimilitude. </p><p></p><p>As a player, I can't stand pixelbitching. If it doesn't matter, just say yes! Let's get on with it!</p><p></p><p>In the game I'm currently playing, there were some skeletons. These skeletons could never possibly defeat us or cost us any meaningful resources. But we still had to smash them, because the DM couldn't bring himself to just say, "Okay, you smash them." I advocated for it- I said, "This has no bearing on the story and we can't possibly lose. Let's just skip it. I have to leave early tonight and I want to kill something that gets me XP before I leave." But alas...</p><p></p><p><em>He felt more obligated to the rules than to my time.</em></p><p></p><p>I sympathize, since this kind of...helplessness, seems culturally indoctrinated in gamers these days, but it was mildly frustrating. (Decent game, though)</p><p></p><p>My statements on this thread don't just conform to my experiences as a GM, but to my experiences as a player.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 4035109, member: 18883"] No. That is by no means inevitable. As a player, I expect the exact opposite- that things will only conform to the rules interacting with me. This is what I want. I don't want to play in a "D&D Rules are Laws of Physics" universe. That would be an incredibly dumb world of completely ridiculous events and facts of life. As a player, I want to play in a world that's more complicated than a simple, abstracted rules system allows- because I want good stories, a good world, as much as I want a good game. I don't want to play in a world with no maimed veterans or accidental deaths. That kind of world is extremely dull and unbelievable. It lacks complexity, depth, nuance, verisimilitude. As a player, I can't stand pixelbitching. If it doesn't matter, just say yes! Let's get on with it! In the game I'm currently playing, there were some skeletons. These skeletons could never possibly defeat us or cost us any meaningful resources. But we still had to smash them, because the DM couldn't bring himself to just say, "Okay, you smash them." I advocated for it- I said, "This has no bearing on the story and we can't possibly lose. Let's just skip it. I have to leave early tonight and I want to kill something that gets me XP before I leave." But alas... [I]He felt more obligated to the rules than to my time.[/I] I sympathize, since this kind of...helplessness, seems culturally indoctrinated in gamers these days, but it was mildly frustrating. (Decent game, though) My statements on this thread don't just conform to my experiences as a GM, but to my experiences as a player. [/QUOTE]
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