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Game rules are not the physics of the game world
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<blockquote data-quote="I'm A Banana" data-source="post: 4035137" data-attributes="member: 2067"><p>Uhm...it was used in what I quoted from pemerton. He argues, quite cogently, that a fun game can be had if we all just agree that some things are going to be metagame, and pretty much push that off to the side and enjoy the core of the game itself. </p><p></p><p>I agree, I just draw the line in a different place. 'That much' metagame thinking ruins the experience for me.</p><p></p><p></p><p></p><p>The dissonance here is that Superman runs by different rules than Jimmy and Mr. Kent. Superman is a hero, he's a classed individual of high level in this analogy. Jimmy and Mr. Kent aren't heroic; they use mook rules, they're 1st-level commoners with 2 hp. Superman can't die from the way normal people die because <strong>he isn't a normal person</strong>. 20th level heroes can't die the way normal people die because <strong>20th level heroes aren't normal people</strong>. Jimmy and Mr. Kent can, they are normal people. 1st level commoners with 2 hp can fall off a horse and die, too. 20th level heroes, Superman, heroic people, cannot.</p><p></p><p>If you don't make every king a 20th level fighter (and instead make them, perhaps, a 2nd level Aristocrat), it's not so hard to kill them. 20th level heroes are, by definition, difficult to kill.</p><p></p><p></p><p></p><p>Though Batman isn't really heroic fantasy the way that Superman is (Batman is still a normal person in a realistic world, -ish, especially in his darker conceptions), I still don't know of any instance where Batman dies by slipping on a wet floor after getting out of the shower (the 20th century equivalent to falling off a horse?), or by getting intestinal cancer. </p><p></p><p></p><p></p><p>They aren't plot protection, they are descriptive of the fact that experienced heroes are, very truly, head and shoulders above everyone else.</p><p></p><p>In D&D, as a game, even a 1st level Fighter is better, stronger, faster, more powerful, and more heroic than any farmer in Podunk. That's the heroic fantasy genre. That's the mold that D&D is cast in. That's what breaks when you tell me that in 20 years and 19 levels, he dies falling off a horse, after he's slain dragons and giants and necromancer-kings.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4035137, member: 2067"] Uhm...it was used in what I quoted from pemerton. He argues, quite cogently, that a fun game can be had if we all just agree that some things are going to be metagame, and pretty much push that off to the side and enjoy the core of the game itself. I agree, I just draw the line in a different place. 'That much' metagame thinking ruins the experience for me. The dissonance here is that Superman runs by different rules than Jimmy and Mr. Kent. Superman is a hero, he's a classed individual of high level in this analogy. Jimmy and Mr. Kent aren't heroic; they use mook rules, they're 1st-level commoners with 2 hp. Superman can't die from the way normal people die because [B]he isn't a normal person[/B]. 20th level heroes can't die the way normal people die because [B]20th level heroes aren't normal people[/B]. Jimmy and Mr. Kent can, they are normal people. 1st level commoners with 2 hp can fall off a horse and die, too. 20th level heroes, Superman, heroic people, cannot. If you don't make every king a 20th level fighter (and instead make them, perhaps, a 2nd level Aristocrat), it's not so hard to kill them. 20th level heroes are, by definition, difficult to kill. Though Batman isn't really heroic fantasy the way that Superman is (Batman is still a normal person in a realistic world, -ish, especially in his darker conceptions), I still don't know of any instance where Batman dies by slipping on a wet floor after getting out of the shower (the 20th century equivalent to falling off a horse?), or by getting intestinal cancer. They aren't plot protection, they are descriptive of the fact that experienced heroes are, very truly, head and shoulders above everyone else. In D&D, as a game, even a 1st level Fighter is better, stronger, faster, more powerful, and more heroic than any farmer in Podunk. That's the heroic fantasy genre. That's the mold that D&D is cast in. That's what breaks when you tell me that in 20 years and 19 levels, he dies falling off a horse, after he's slain dragons and giants and necromancer-kings. [/QUOTE]
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