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General Tabletop Discussion
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Game rules are not the physics of the game world
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<blockquote data-quote="Kahuna Burger" data-source="post: 4035706" data-attributes="member: 8439"><p>I am in the group which says that the rules do to a large extent describe the gameworld. If a DM introduces something in a story background that doesn't seem possilbe within the rules of the game, the two options for me are that this is a DM working under a philosophy I don't agree with and probably won't enjoy, or there is Something Mysterious happening here that investigating and resolving will be part of the game. In the story of the seemingly "high level" king who died casually from a fall - there are a lot of interesting possibilities that emerge from the game rule / game world inconsistency. Curses or other assassination? A stand in who was covering for the king while he was involved otherwise and now the king can't return without making some very delicate explainations? The real story of his past "heroics" coming to light? All potentially fun. A high level fighter who dies in a way high level fighters can't die just because? No thanks. </p><p></p><p>One exception I make is in XP gain and level progression. The standard rules are used to lend pacing to the power curve of the game, imo, and level determines power, not necessarily experience. In the case of the planar summoning apprentice, perhaps he was a 1st level wizard, but a high level "latent" sorcerer. On the other hand, I'm ok with new characters brought in at higher levels describing their background power curve in whatever way they like, so thats more of an overall house rule than anything.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 4035706, member: 8439"] I am in the group which says that the rules do to a large extent describe the gameworld. If a DM introduces something in a story background that doesn't seem possilbe within the rules of the game, the two options for me are that this is a DM working under a philosophy I don't agree with and probably won't enjoy, or there is Something Mysterious happening here that investigating and resolving will be part of the game. In the story of the seemingly "high level" king who died casually from a fall - there are a lot of interesting possibilities that emerge from the game rule / game world inconsistency. Curses or other assassination? A stand in who was covering for the king while he was involved otherwise and now the king can't return without making some very delicate explainations? The real story of his past "heroics" coming to light? All potentially fun. A high level fighter who dies in a way high level fighters can't die just because? No thanks. One exception I make is in XP gain and level progression. The standard rules are used to lend pacing to the power curve of the game, imo, and level determines power, not necessarily experience. In the case of the planar summoning apprentice, perhaps he was a 1st level wizard, but a high level "latent" sorcerer. On the other hand, I'm ok with new characters brought in at higher levels describing their background power curve in whatever way they like, so thats more of an overall house rule than anything. [/QUOTE]
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Game rules are not the physics of the game world
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