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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="I'm A Banana" data-source="post: 4035996" data-attributes="member: 2067"><p>That's exactly why they're more dangerous! People die all the the time in the real world from household accidents that are roughly equivalent to 'falling off of a horse.' Less people die in shark attacks, but sharks scare people more than, say, ladders. A 20th level knight dying from a horsing accident is, for me, pretty much like Superman getting in a car accident and dying: violating the rules that character works under.</p><p></p><p></p><p></p><p>I've been repeatedly saying why a game is more satisfying for me when the rules are adhered to by all sides at all times, why it feels wrong to me when a DM doesn't use the rules because it's not narratively expedient.</p><p></p><p>You're not going to really convince me that what I like isn't what I really like, or that I haven't been doing it for years already. You're not going to convince me that I haven't been actually having fun my own way. That doesn't make me a bad gamer, just a different style of gamer. The most you could do is say that your way works best for your group and groups like yours, and I'm totally okay with that. It should, it does, great, have fun. </p><p></p><p>But don't try to convince me that I should feel like I'm having fun when I'm really not. You're right, that won't sink in. Because, you know, people like different things and play D&D for different reasons, and my reasons are not the same as yours, so what makes you giddy with joy makes me bored and frustrated, and what makes me enjoy this little pastime would make you feel constrained and limited, and that's OKAY.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4035996, member: 2067"] That's exactly why they're more dangerous! People die all the the time in the real world from household accidents that are roughly equivalent to 'falling off of a horse.' Less people die in shark attacks, but sharks scare people more than, say, ladders. A 20th level knight dying from a horsing accident is, for me, pretty much like Superman getting in a car accident and dying: violating the rules that character works under. I've been repeatedly saying why a game is more satisfying for me when the rules are adhered to by all sides at all times, why it feels wrong to me when a DM doesn't use the rules because it's not narratively expedient. You're not going to really convince me that what I like isn't what I really like, or that I haven't been doing it for years already. You're not going to convince me that I haven't been actually having fun my own way. That doesn't make me a bad gamer, just a different style of gamer. The most you could do is say that your way works best for your group and groups like yours, and I'm totally okay with that. It should, it does, great, have fun. But don't try to convince me that I should feel like I'm having fun when I'm really not. You're right, that won't sink in. Because, you know, people like different things and play D&D for different reasons, and my reasons are not the same as yours, so what makes you giddy with joy makes me bored and frustrated, and what makes me enjoy this little pastime would make you feel constrained and limited, and that's OKAY. [/QUOTE]
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Game rules are not the physics of the game world
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