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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Professor Phobos" data-source="post: 4036087" data-attributes="member: 18883"><p>You know, the weather. Knights falling down and breaking their necks. Weather or not a tough justice system can cut out a captive wizard's tongue. Stuff like that.</p><p></p><p></p><p></p><p></p><p>I think in this example it's better handled by the player deciding whether or not they want to do a pregnancy storyline with their character. As a GM I might suggest it but never force the issue. </p><p></p><p>I dunno. Let me give a different example- the weather. Now, if we follow the pattern established in your post, a sufficiently large number of DM-fiat weather events would lead towards the desire of a consistent, DM-neutral weather system, no?</p><p></p><p>This is not my experience. I declared it was raining, or snowing, or sunny, or cloudy every session for years and years without anyone ever saying, "Make a random weather table!"</p><p></p><p>I think even in situations applying to the PCs, there isn't always a demand or need for a system independent of fiat. Of course in my own game I tend to leave that up to the players themselves to fiat things for their characters however they want. A player of mine once declared his character had a cold, for example. I don't really see the need for rules in a lot of game situations.</p><p></p><p>I really only want rules for a pretty specific set of situations- tense, dramatic ones. Combat, negotiations, derring-do, because I want an element of chance. Everything else I don't see as requiring mechanics.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 4036087, member: 18883"] You know, the weather. Knights falling down and breaking their necks. Weather or not a tough justice system can cut out a captive wizard's tongue. Stuff like that. I think in this example it's better handled by the player deciding whether or not they want to do a pregnancy storyline with their character. As a GM I might suggest it but never force the issue. I dunno. Let me give a different example- the weather. Now, if we follow the pattern established in your post, a sufficiently large number of DM-fiat weather events would lead towards the desire of a consistent, DM-neutral weather system, no? This is not my experience. I declared it was raining, or snowing, or sunny, or cloudy every session for years and years without anyone ever saying, "Make a random weather table!" I think even in situations applying to the PCs, there isn't always a demand or need for a system independent of fiat. Of course in my own game I tend to leave that up to the players themselves to fiat things for their characters however they want. A player of mine once declared his character had a cold, for example. I don't really see the need for rules in a lot of game situations. I really only want rules for a pretty specific set of situations- tense, dramatic ones. Combat, negotiations, derring-do, because I want an element of chance. Everything else I don't see as requiring mechanics. [/QUOTE]
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Game rules are not the physics of the game world
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