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General Tabletop Discussion
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Game rules are not the physics of the game world
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<blockquote data-quote="robertliguori" data-source="post: 4036455" data-attributes="member: 47776"><p>That's the point under discussion, really. What the game world represents is that while a high-level fighter will die if you brutally stab him in the heart, this event is not possible while she has hit points remaining.</p><p></p><p>If you start from the assumption that HP represent the inconstant nature of luck and skill combined with fatigue and possibly a helping of being slowed from minor injuries, than you have a problem. This is easily fixed by using the damage save from Mutants and Masterminds, and if you have people who expect the world to make sense, should be so fixed.</p><p></p><p>Because what the rules actually represent is warriors who merely bend slightly under blows that should break them. It's not simply a measure of skill and luck, unless luck can soften stone and cool magma, can be regenerated with positive energy (or by creatures that physically regenerate their luck), are partially represented by a creature's structural stability or physical health, and can be damaged by spells such as Inflict Light Wounds.</p><p></p><p>You don't like the rules? Change them. As mentioned, if you want high-level warriors to merely be lucky and skilled, there are systems that represent this. HP in D&D is not one of them. For some of us, this is a feature.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4036455, member: 47776"] That's the point under discussion, really. What the game world represents is that while a high-level fighter will die if you brutally stab him in the heart, this event is not possible while she has hit points remaining. If you start from the assumption that HP represent the inconstant nature of luck and skill combined with fatigue and possibly a helping of being slowed from minor injuries, than you have a problem. This is easily fixed by using the damage save from Mutants and Masterminds, and if you have people who expect the world to make sense, should be so fixed. Because what the rules actually represent is warriors who merely bend slightly under blows that should break them. It's not simply a measure of skill and luck, unless luck can soften stone and cool magma, can be regenerated with positive energy (or by creatures that physically regenerate their luck), are partially represented by a creature's structural stability or physical health, and can be damaged by spells such as Inflict Light Wounds. You don't like the rules? Change them. As mentioned, if you want high-level warriors to merely be lucky and skilled, there are systems that represent this. HP in D&D is not one of them. For some of us, this is a feature. [/QUOTE]
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Game rules are not the physics of the game world
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