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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="I'm A Banana" data-source="post: 4037005" data-attributes="member: 2067"><p>And all of these strike me as the DM basically ignoring the rules, and thus don't create a rewarding game for me.</p><p></p><p></p><p></p><p>In a game of heroic adventure, "being alive" isn't dangerous business for the heroes. It is for the commoners. It would violate D&D's assumed genre to kill Superman in a car accident.</p><p></p><p>If you want to make heroes a bit less invulnerable, there's a lot of cool ways to do that by the book, that would allow for 20th level fighters dying from falling off a horse, things that make the PC's more like Batman than like Superman, but it hurts my sense of verisimilitude when hit points get 'turned off' when the spotlight isn't on them.</p><p></p><p></p><p></p><p>I think 4e will expressly state that hit points are luck, skill, endurance, and sheer cussedness. I don't think they'll mention narrative protection at all, because they <em>still</em> won't go away when a PC isn't the narrative focus, because the 4e designers realize that not everyone enjoys this style of play. </p><p></p><p>I think in 4e, I will <em>still</em> have trouble believing that a 20th level warlord can fall from a horse and die without resorting to DM fiat that, for me, goes too far. </p><p></p><p>I do think in 4e, I will be able to rationalize how a pep talk or a second wind can restore your ability to fight on. That doesn't mean that this idea of "rules are only there when the PC's are there" is in full force, but it probably means that the concept is given more attention than it was in 3e, which is a good thing by all counts.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4037005, member: 2067"] And all of these strike me as the DM basically ignoring the rules, and thus don't create a rewarding game for me. In a game of heroic adventure, "being alive" isn't dangerous business for the heroes. It is for the commoners. It would violate D&D's assumed genre to kill Superman in a car accident. If you want to make heroes a bit less invulnerable, there's a lot of cool ways to do that by the book, that would allow for 20th level fighters dying from falling off a horse, things that make the PC's more like Batman than like Superman, but it hurts my sense of verisimilitude when hit points get 'turned off' when the spotlight isn't on them. I think 4e will expressly state that hit points are luck, skill, endurance, and sheer cussedness. I don't think they'll mention narrative protection at all, because they [I]still[/I] won't go away when a PC isn't the narrative focus, because the 4e designers realize that not everyone enjoys this style of play. I think in 4e, I will [I]still[/I] have trouble believing that a 20th level warlord can fall from a horse and die without resorting to DM fiat that, for me, goes too far. I do think in 4e, I will be able to rationalize how a pep talk or a second wind can restore your ability to fight on. That doesn't mean that this idea of "rules are only there when the PC's are there" is in full force, but it probably means that the concept is given more attention than it was in 3e, which is a good thing by all counts. [/QUOTE]
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Game rules are not the physics of the game world
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