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*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Toras" data-source="post: 4037297" data-attributes="member: 13626"><p>Professor Phobos, I understand much of where you are coming from and I can appreciate it. But I can certainly understand where KM is coming from with a great deal of his complaints. I have fallen upon narrative convenience when I've run, but even then a level of reasonability or explantion is required.</p><p></p><p>Yes the rules can be considered a meta-game construct for interaction, rather than a model but it would require so little to simply make a note of that sort of contrivance. </p><p></p><p>House 1: Phobos's Law</p><p>-Your personal power represented the extent to which Fate has invested itself within you. Thus once you have completed what Fate requires of you, it will dwindle to whatever Fate decrees. </p><p></p><p>In this case, you have an in-game force that explains this drastic imbalance and might lead to more interesting stories as former adventures seek to reclaim what the Fates have robbed them of, or Villians seeking to alter the Loom of Fate and rob our heroes of their powers. </p><p></p><p>That took me two minutes, and in my opinion it makes a difference. Some characters and players might take umbrage with the Fates or Fate (as a disembodied force) having that much control over their character. I suspect KM is one that might, but is this not better than simply saying Cause?</p></blockquote><p></p>
[QUOTE="Toras, post: 4037297, member: 13626"] Professor Phobos, I understand much of where you are coming from and I can appreciate it. But I can certainly understand where KM is coming from with a great deal of his complaints. I have fallen upon narrative convenience when I've run, but even then a level of reasonability or explantion is required. Yes the rules can be considered a meta-game construct for interaction, rather than a model but it would require so little to simply make a note of that sort of contrivance. House 1: Phobos's Law -Your personal power represented the extent to which Fate has invested itself within you. Thus once you have completed what Fate requires of you, it will dwindle to whatever Fate decrees. In this case, you have an in-game force that explains this drastic imbalance and might lead to more interesting stories as former adventures seek to reclaim what the Fates have robbed them of, or Villians seeking to alter the Loom of Fate and rob our heroes of their powers. That took me two minutes, and in my opinion it makes a difference. Some characters and players might take umbrage with the Fates or Fate (as a disembodied force) having that much control over their character. I suspect KM is one that might, but is this not better than simply saying Cause? [/QUOTE]
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