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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="I'm A Banana" data-source="post: 4037409" data-attributes="member: 2067"><p>And that's totally okay. Honest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Though I'd like to point out something else in your post:</p><p></p><p></p><p></p><p>You're pretty right on the money, here, I wouldn't make such a house rule, either. I don't think it'd make the game any better.</p><p></p><p>Which means, to me, I can't use it as an excuse to kill off a given heroic NPC.</p><p></p><p>Which also means I have to think of another way to kill him, or use different stats to represent him, or somehow work, within the rules of the game, to get the end that I want. </p><p></p><p>My simple solution? Depends on why I'm killing him. If it's to get the PCs to investigate, then something like a warlock's curse would be perfect. If it's to sew unrest in the kingdom, then he can be a 1st level Aristocrat. Or whatever.</p><p></p><p></p><p></p><p>I'm in basic agreement, here.</p><p></p><p></p><p></p><p>I've worked a lot of interesting lines out of the difference between 'heroic' characters and the 'mere mortals' they are expected to protect, and D&D currently does a wonderful job of allowing me to do that, with NPC classes and 'everyone is 1st level' rules. I might have Jimmy Olsen slip and fall on a bar of soap and die, if I think it'll somehow be cool (like, the PC's then go on a planar adventure to save his soul). But I wouldn't have a heroic character do the same, because it's pretty much never cool -- Superman CAN'T die like that. Jimmy Olsen could. That's a valuable distinction for me, and one of the many reasons I prefer D&D.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4037409, member: 2067"] And that's totally okay. Honest. ;) Though I'd like to point out something else in your post: You're pretty right on the money, here, I wouldn't make such a house rule, either. I don't think it'd make the game any better. Which means, to me, I can't use it as an excuse to kill off a given heroic NPC. Which also means I have to think of another way to kill him, or use different stats to represent him, or somehow work, within the rules of the game, to get the end that I want. My simple solution? Depends on why I'm killing him. If it's to get the PCs to investigate, then something like a warlock's curse would be perfect. If it's to sew unrest in the kingdom, then he can be a 1st level Aristocrat. Or whatever. I'm in basic agreement, here. I've worked a lot of interesting lines out of the difference between 'heroic' characters and the 'mere mortals' they are expected to protect, and D&D currently does a wonderful job of allowing me to do that, with NPC classes and 'everyone is 1st level' rules. I might have Jimmy Olsen slip and fall on a bar of soap and die, if I think it'll somehow be cool (like, the PC's then go on a planar adventure to save his soul). But I wouldn't have a heroic character do the same, because it's pretty much never cool -- Superman CAN'T die like that. Jimmy Olsen could. That's a valuable distinction for me, and one of the many reasons I prefer D&D. [/QUOTE]
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