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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="ruleslawyer" data-source="post: 4037480" data-attributes="member: 1757"><p>I do this already. My assumption is that high-level NPCs have an adventuring "life cycle" similar to that of PCs; they go on an intense rollercoaster ride of adventures that causes them to acquire great skill and might at an equally great risk of death, and so they achieve their prime quite quickly. Once they're retired, or even just doing something that doesn't involve facing "CR-appropriate" encounters on a regular basis, they drop levels to somewhere in the high single digits; enough to reflect past combat experience and power, but not enough to be capable of taking on the truly deadly challenges of the world.</p><p></p><p>[EDIT: There is another way to make the knight-falling-off-horse-and-breaking-neck phenomenon work in the game by implementing the following house rule: Any time a character suffers hit point damage of any kind, he must roll a d20. On a 1, he must reroll, and if he rolls a 1 again, he dies or suffers a debilitating injury. Then you can just explain to nosy-parkers players that because this scenario is so unlikely to come up in play, you'll just assume they made their roll every time! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ]</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 4037480, member: 1757"] I do this already. My assumption is that high-level NPCs have an adventuring "life cycle" similar to that of PCs; they go on an intense rollercoaster ride of adventures that causes them to acquire great skill and might at an equally great risk of death, and so they achieve their prime quite quickly. Once they're retired, or even just doing something that doesn't involve facing "CR-appropriate" encounters on a regular basis, they drop levels to somewhere in the high single digits; enough to reflect past combat experience and power, but not enough to be capable of taking on the truly deadly challenges of the world. [EDIT: There is another way to make the knight-falling-off-horse-and-breaking-neck phenomenon work in the game by implementing the following house rule: Any time a character suffers hit point damage of any kind, he must roll a d20. On a 1, he must reroll, and if he rolls a 1 again, he dies or suffers a debilitating injury. Then you can just explain to nosy-parkers players that because this scenario is so unlikely to come up in play, you'll just assume they made their roll every time! ;) ] [/QUOTE]
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