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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="JohnSnow" data-source="post: 4037555" data-attributes="member: 32164"><p>Wow. That's rather surprising. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I guess this particular rule straddles the line between my desire for a heroic narrative (because while it makes sense in the gameworld, it would almost NEVER apply to PCs) and your desire for consistency (since it is a logical and consistent rule).</p><p></p><p>It certainly opens up some very interesting narratives for the DM to have old adventurers "lose levels." On the other hand, I could see some players (and gaming groups) embracing this rule for an adventure that brings their old PCs out of retirement.</p><p></p><p>And, from a world-building standpoint, it helps explain why the world isn't crawling with high-level adventurers.</p><p></p><p>I think for verisimilitude purposes, you might have to work out which skills and abilities logically would atrophy and which ones would not. Obviously the list begins with powers, attacks, defenses and hit points, but it probably doesn't end there.</p><p></p><p>Done right, the rules might allow for a character with some pretty whacked out numbers. Like the former 16th-level fighter who's kept up his diplomacy running his kingdom, and has been riding as a hobby (so both have bonuses of like +20 or so), but he hasn't had to handle a weapon in 14 years, and so has like a +4 BAB.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4037555, member: 32164"] Wow. That's rather surprising. :D I guess this particular rule straddles the line between my desire for a heroic narrative (because while it makes sense in the gameworld, it would almost NEVER apply to PCs) and your desire for consistency (since it is a logical and consistent rule). It certainly opens up some very interesting narratives for the DM to have old adventurers "lose levels." On the other hand, I could see some players (and gaming groups) embracing this rule for an adventure that brings their old PCs out of retirement. And, from a world-building standpoint, it helps explain why the world isn't crawling with high-level adventurers. I think for verisimilitude purposes, you might have to work out which skills and abilities logically would atrophy and which ones would not. Obviously the list begins with powers, attacks, defenses and hit points, but it probably doesn't end there. Done right, the rules might allow for a character with some pretty whacked out numbers. Like the former 16th-level fighter who's kept up his diplomacy running his kingdom, and has been riding as a hobby (so both have bonuses of like +20 or so), but he hasn't had to handle a weapon in 14 years, and so has like a +4 BAB. [/QUOTE]
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