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Game rules are not the physics of the game world
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<blockquote data-quote="Celebrim" data-source="post: 4039448" data-attributes="member: 4937"><p>Of all the perilous turns this thread has made, this to me is the most dangerous.</p><p></p><p>I'm going to refrain from replying to that in the way I think it deserves.</p><p></p><p>The posters in this thread so far have successfully managed to avoid taking anything personally. Let's not meta-discuss the discussion and risk blowing that. </p><p></p><p>Secondly, I've managed to branch off from my original thesis in the past few posts.</p><p></p><p>Yes, in as much as I think 'consistant standards' are a hallmark of a well refereed game, I think that 'my way' is objectively better than the alternatives. The alternatives are more likely to confuse the players, whose expectations must unavoidably be in no small part created by the rules (specifically, the rules that they've experienced). The only way to get around this IMO is to creatively signal that off stage events aren't really part of the game, and I think that blows emersion all to heck. But this is, I admit, purely an argument over opinion and not something I think I can prove beyond any reasonable argument.</p><p></p><p>But my actual thesis doesn't depend on my way being better. My actual thesis, that the game rules are the physics of the game world is not currently being challenged. In particular, in arguing whether or not my way is objectively better, the people on the other side of the debate are increasingly arguing for a game system which has as its formal resolution system two action resolution systems - one for PC's and one for non-PC's - and in effect, PC's move around in a pocket universe in which one set of physics apply, and NPC's outside of thier radius operate under a different set of rules. But this set up, whether it is incongrous or whether it is ideal, <em>is still a universe where the physics have been described by the rules</em>. The rule exempting the area outside of the PC's pocket universe is still one of the rules of the game, and the action-resolution system outside of the PC's pocket unverse (bad as I think it is) is still one that can be described. No one has as yet advocated playing in a game universe wear my assertion that the game rules are always the physics of the game world doesn't apply. I described one such universe, and so far there have been no takers that think that is a good thing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4039448, member: 4937"] Of all the perilous turns this thread has made, this to me is the most dangerous. I'm going to refrain from replying to that in the way I think it deserves. The posters in this thread so far have successfully managed to avoid taking anything personally. Let's not meta-discuss the discussion and risk blowing that. Secondly, I've managed to branch off from my original thesis in the past few posts. Yes, in as much as I think 'consistant standards' are a hallmark of a well refereed game, I think that 'my way' is objectively better than the alternatives. The alternatives are more likely to confuse the players, whose expectations must unavoidably be in no small part created by the rules (specifically, the rules that they've experienced). The only way to get around this IMO is to creatively signal that off stage events aren't really part of the game, and I think that blows emersion all to heck. But this is, I admit, purely an argument over opinion and not something I think I can prove beyond any reasonable argument. But my actual thesis doesn't depend on my way being better. My actual thesis, that the game rules are the physics of the game world is not currently being challenged. In particular, in arguing whether or not my way is objectively better, the people on the other side of the debate are increasingly arguing for a game system which has as its formal resolution system two action resolution systems - one for PC's and one for non-PC's - and in effect, PC's move around in a pocket universe in which one set of physics apply, and NPC's outside of thier radius operate under a different set of rules. But this set up, whether it is incongrous or whether it is ideal, [i]is still a universe where the physics have been described by the rules[/i]. The rule exempting the area outside of the PC's pocket universe is still one of the rules of the game, and the action-resolution system outside of the PC's pocket unverse (bad as I think it is) is still one that can be described. No one has as yet advocated playing in a game universe wear my assertion that the game rules are always the physics of the game world doesn't apply. I described one such universe, and so far there have been no takers that think that is a good thing. [/QUOTE]
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