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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="pemerton" data-source="post: 4039845" data-attributes="member: 42582"><p>What if the stipulated dice rolls are an improbable sequence of 20s and 1s, so that the 20th level Fighter is killed in single battle by a Kobold?</p><p></p><p>Let's say that the Kobold does 6 damage on a crit, and the Fighter has 240 hit points. So the Kobold needs 80 20s in a row (to get 40 confirmed crits) and the Fighter 160 1s in a row (to miss with all 4 attacks for 40 rounds). The likelihood of that is 0.05 to the power of 240, which is pretty slim.</p><p></p><p>But it is possible within the action resolution rules.</p><p></p><p>Now, my question is this: is that really less offensive to verisimilitude, immersion, etc, than having the Fighter die from falling off a horse? Or to put it another way: does the game really need John Snow's 1-in-a-million critical horse-riding accident chart in order to make the riding fall as legitimate for immersive play as the kobold battle already is?</p></blockquote><p></p>
[QUOTE="pemerton, post: 4039845, member: 42582"] What if the stipulated dice rolls are an improbable sequence of 20s and 1s, so that the 20th level Fighter is killed in single battle by a Kobold? Let's say that the Kobold does 6 damage on a crit, and the Fighter has 240 hit points. So the Kobold needs 80 20s in a row (to get 40 confirmed crits) and the Fighter 160 1s in a row (to miss with all 4 attacks for 40 rounds). The likelihood of that is 0.05 to the power of 240, which is pretty slim. But it is possible within the action resolution rules. Now, my question is this: is that really less offensive to verisimilitude, immersion, etc, than having the Fighter die from falling off a horse? Or to put it another way: does the game really need John Snow's 1-in-a-million critical horse-riding accident chart in order to make the riding fall as legitimate for immersive play as the kobold battle already is? [/QUOTE]
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Game rules are not the physics of the game world
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