Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4040657" data-attributes="member: 4937"><p>Well, yeah, I'm sure it is.</p><p></p><p></p><p></p><p>Well, yes, but they are flat out more likely to survive a coup de grace attack as well.</p><p></p><p></p><p></p><p>I think we need to keep firmly in mind that we pretending that the game world is real, and isn't actually real. What are we going to measure game world reality by if not the rules? Aren't the rules pretty much all in existance so that we can measure the reality of an unreal place? Isn't that really what RPG's have rules for? Isn't that why role playing gamers tend to be fiends for measuring and quantifying everything? If we didn't have any rules, what actual measurements of a fictional universe would we have?</p><p></p><p></p><p></p><p>In Call of Cthulhu??? You have got to be kidding. Let's say that the players really do know the hit points of the individual in question, and its greater than the maximum possible damage from the gun. If I'm playing an investigator, you can better believe that I'm going to say something like, "Mr. Manly weighed about 20 stone, and we've all seen him heft his own weight in the gym. I have a hard time believing that he was killed instantly by a single shot from a small caliber handgun." Because well, playing an investigator in Call of Cthullu, I'm going to have a hard time believing any one died merely because they were shot and I'm automatically going to be looking for things that seem odd and not quite right. Really big healthy guy killed by itty bitty gun is going to be one of the things that bother me.</p><p></p><p></p><p></p><p>I don't know about 'the boundaries'. That is a pretty abstract term and I don't know what you mean by it. But I do know that the measurements are established by the rules.</p><p></p><p></p><p></p><p>Which is unfortunately very impercise and not very useful for conveying the sort of information you need to gain an understanding of something which isn't real - which is why games have alot of technical jargon.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4040657, member: 4937"] Well, yeah, I'm sure it is. Well, yes, but they are flat out more likely to survive a coup de grace attack as well. I think we need to keep firmly in mind that we pretending that the game world is real, and isn't actually real. What are we going to measure game world reality by if not the rules? Aren't the rules pretty much all in existance so that we can measure the reality of an unreal place? Isn't that really what RPG's have rules for? Isn't that why role playing gamers tend to be fiends for measuring and quantifying everything? If we didn't have any rules, what actual measurements of a fictional universe would we have? In Call of Cthulhu??? You have got to be kidding. Let's say that the players really do know the hit points of the individual in question, and its greater than the maximum possible damage from the gun. If I'm playing an investigator, you can better believe that I'm going to say something like, "Mr. Manly weighed about 20 stone, and we've all seen him heft his own weight in the gym. I have a hard time believing that he was killed instantly by a single shot from a small caliber handgun." Because well, playing an investigator in Call of Cthullu, I'm going to have a hard time believing any one died merely because they were shot and I'm automatically going to be looking for things that seem odd and not quite right. Really big healthy guy killed by itty bitty gun is going to be one of the things that bother me. I don't know about 'the boundaries'. That is a pretty abstract term and I don't know what you mean by it. But I do know that the measurements are established by the rules. Which is unfortunately very impercise and not very useful for conveying the sort of information you need to gain an understanding of something which isn't real - which is why games have alot of technical jargon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
Top