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*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="LostSoul" data-source="post: 4040885" data-attributes="member: 386"><p>I'm starting to understand what's going on here a little more. I had a feeling it had something to do with "colour" - I didn't come up with the term or definition, by the way, but I think it works.</p><p></p><p></p><p></p><p>Colour <em>does</em> have impact on the game, and it makes up most of the game world; it just doesn't have any mechanical impact on resolution.</p><p></p><p>Everything that exists in the game world doesn't have to have an impact on resolution. Especially true if you use conflict resolution mechanics, as seen in Burning Empires.</p><p></p><p></p><p></p><p>I brought up Burning Empires above. It <em>does</em> have rules on Colour: Colour scenes (and what you can do in them), Colour tech, etc. The rule breaks down to the fact that colour does not have an impact on resolution.</p><p></p><p>The speed of a shuttle can be colour if there's no conflict around it (like being in a chase).</p><p></p><p></p><p></p><p>Not in the game world it's not. Just because my fighter's red hair doesn't impact resolution, that doesn't mean that he doesn't have red hair. Or any hair.</p><p></p><p></p><p></p><p>In this example, why do I want to get through the wall?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4040885, member: 386"] I'm starting to understand what's going on here a little more. I had a feeling it had something to do with "colour" - I didn't come up with the term or definition, by the way, but I think it works. Colour [i]does[/i] have impact on the game, and it makes up most of the game world; it just doesn't have any mechanical impact on resolution. Everything that exists in the game world doesn't have to have an impact on resolution. Especially true if you use conflict resolution mechanics, as seen in Burning Empires. I brought up Burning Empires above. It [i]does[/i] have rules on Colour: Colour scenes (and what you can do in them), Colour tech, etc. The rule breaks down to the fact that colour does not have an impact on resolution. The speed of a shuttle can be colour if there's no conflict around it (like being in a chase). Not in the game world it's not. Just because my fighter's red hair doesn't impact resolution, that doesn't mean that he doesn't have red hair. Or any hair. In this example, why do I want to get through the wall? [/QUOTE]
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