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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="I'm A Banana" data-source="post: 4040939" data-attributes="member: 2067"><p>I do think it's important to note that there are MANY different solutions to the problem of "my players aren't acting like it's cold and rainy!", all of them valid.</p><p></p><p>One of them is to do like the original DM and make them feel what their characters feel. This works, but it's usually tough to control the environment like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One of them is to do like I would do and give them a mechanical consequence for that. "You must make a Fortitude save or take 1d6 points of nonlethal damage. Your fingers are going numb, your shoes are soaked through, you can't feel your feet, your breath is ragged, a rivulet of near-ice-water is flowing down you back, under your armor, and saturating your shirt. If you keep going like this, you might pass out eventually."</p><p></p><p>One of them is to do like Prof. Phobos would (I guess) do and say "Act in character, or don't bother playing."</p><p></p><p>For me, I get enough "Act like it's cold and rainy!!" in my daily life as an actor. When I hit D&D, I'm looking for a different experience. So I wouldn't take very kindly to the last recomendation, but I wouldn't quite need the encouragement of the first; instead, something like the second is my ideal.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4040939, member: 2067"] I do think it's important to note that there are MANY different solutions to the problem of "my players aren't acting like it's cold and rainy!", all of them valid. One of them is to do like the original DM and make them feel what their characters feel. This works, but it's usually tough to control the environment like that. ;) One of them is to do like I would do and give them a mechanical consequence for that. "You must make a Fortitude save or take 1d6 points of nonlethal damage. Your fingers are going numb, your shoes are soaked through, you can't feel your feet, your breath is ragged, a rivulet of near-ice-water is flowing down you back, under your armor, and saturating your shirt. If you keep going like this, you might pass out eventually." One of them is to do like Prof. Phobos would (I guess) do and say "Act in character, or don't bother playing." For me, I get enough "Act like it's cold and rainy!!" in my daily life as an actor. When I hit D&D, I'm looking for a different experience. So I wouldn't take very kindly to the last recomendation, but I wouldn't quite need the encouragement of the first; instead, something like the second is my ideal. [/QUOTE]
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Game rules are not the physics of the game world
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