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*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="robertliguori" data-source="post: 4041418" data-attributes="member: 47776"><p>How about this:</p><p>The rules clearly and distinctly model the consequences of falling off of a horse.</p><p></p><p>The rules clearly and distinctly model the effects of these consequences on a 20th-level hero with full HP not being CdGed by the ground.</p><p></p><p>Of the clearly and distinctly modeled scenarios for falling off of a horse, there are none that result in the death of a full-HP 20th-level hero.</p><p></p><p>As said earlier, there's different than 'there are no applicable rules for this' and 'there are applicable rules that contradict this, and in fact pages and pages of precedent for things like this not happening under these conditions, but it's happening anyway. Because.'</p><p></p><p>Finally, I'd like to point out that rules do not exist in a vacuum; if you reserve the right to alter all inflicted damage situationally and at will, then allowing the players to roll their own hit points is meaningless. If you allow for the zone of ensured-rulishness to creep out into the level of the PC's direct interactions, then the PCs will (assuming the players don't deliberately ignore it) see that they create a moving zone of unreality, for good or ill.</p><p></p><p></p><p>When I'm playing D&D, I rely on the rules of D&D as my measure, because the vast, vast, vast majority of my experiences within the world of D&D are based on the rules of D&D. As such, just as you assume that a wuxia martial arts master should be able to perform feats of acrobatics normally impossible without a wire harnass, I assume that a high level fighter shouldn't die of something trivial unless he was unable to defend himself.</p><p></p><p>The source material of D&D is D&D. You want to alter the source material for your campaign world? Fine. But acknowledge that the fluff of what people expect D&D to be is derived from the crunch, and that when you import new fluff and ignore the crunch supporting the old fluff, you stand to provoke shouting matches with everyone that took you at your word when you said "a D&D campaign."</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4041418, member: 47776"] How about this: The rules clearly and distinctly model the consequences of falling off of a horse. The rules clearly and distinctly model the effects of these consequences on a 20th-level hero with full HP not being CdGed by the ground. Of the clearly and distinctly modeled scenarios for falling off of a horse, there are none that result in the death of a full-HP 20th-level hero. As said earlier, there's different than 'there are no applicable rules for this' and 'there are applicable rules that contradict this, and in fact pages and pages of precedent for things like this not happening under these conditions, but it's happening anyway. Because.' Finally, I'd like to point out that rules do not exist in a vacuum; if you reserve the right to alter all inflicted damage situationally and at will, then allowing the players to roll their own hit points is meaningless. If you allow for the zone of ensured-rulishness to creep out into the level of the PC's direct interactions, then the PCs will (assuming the players don't deliberately ignore it) see that they create a moving zone of unreality, for good or ill. When I'm playing D&D, I rely on the rules of D&D as my measure, because the vast, vast, vast majority of my experiences within the world of D&D are based on the rules of D&D. As such, just as you assume that a wuxia martial arts master should be able to perform feats of acrobatics normally impossible without a wire harnass, I assume that a high level fighter shouldn't die of something trivial unless he was unable to defend himself. The source material of D&D is D&D. You want to alter the source material for your campaign world? Fine. But acknowledge that the fluff of what people expect D&D to be is derived from the crunch, and that when you import new fluff and ignore the crunch supporting the old fluff, you stand to provoke shouting matches with everyone that took you at your word when you said "a D&D campaign." [/QUOTE]
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