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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="The Little Raven" data-source="post: 4041510" data-attributes="member: 10095"><p>When Celebrim and pemerton get into it, I tend to tune out, since I spend plenty of time overworking my brain on the job that I don't enjoy getting into highly technical debates like how this one shaped up to be.</p><p></p><p></p><p></p><p>I'm just curious as to what point the rules serve if there are no people (aka PCs) playing the game.</p><p></p><p></p><p></p><p></p><p></p><p>Celebrim is stating that if the rules do not allow a heroic person to fall off a horse and break his neck, therefore such is impossible in the game. That means that I, as the DM, can't say that the 20th-level warlord king fell from his horse and broke his neck, off-camera, because the rules don't support it.</p><p></p><p>That's why the "rules for all situations" argument keeps cropping up, because that statement implies that if you wanted to do that, then you'd have to create rules for it (thus, creating rules for "every" situation). That's saying that I can't have my story present certain things unless there are rules explicitly supporting such a thing.</p><p></p><p>And yes, you're right, it's completely absurd.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4041510, member: 10095"] When Celebrim and pemerton get into it, I tend to tune out, since I spend plenty of time overworking my brain on the job that I don't enjoy getting into highly technical debates like how this one shaped up to be. I'm just curious as to what point the rules serve if there are no people (aka PCs) playing the game. Celebrim is stating that if the rules do not allow a heroic person to fall off a horse and break his neck, therefore such is impossible in the game. That means that I, as the DM, can't say that the 20th-level warlord king fell from his horse and broke his neck, off-camera, because the rules don't support it. That's why the "rules for all situations" argument keeps cropping up, because that statement implies that if you wanted to do that, then you'd have to create rules for it (thus, creating rules for "every" situation). That's saying that I can't have my story present certain things unless there are rules explicitly supporting such a thing. And yes, you're right, it's completely absurd. [/QUOTE]
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Game rules are not the physics of the game world
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