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*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="robertliguori" data-source="post: 4041576" data-attributes="member: 47776"><p>They put ranks in Profession(Farmer). Then they put more ranks in Profession(Farmer). They made their profession checks and were paid in wheat.</p><p></p><p>Besides, there's worlds of difference between "There isn't a rule for that." and "There are rules for this, and they say that couldn't happen."</p><p></p><p></p><p></p><p>Many heroes ride horses. There are rules for heroes riding horses. There is nothing in the rules to imply that If falling from a horse is supposed to present a risk to heroes, it should present a risk to heroes (that is to say, show up as a risk to PCs if the conditions enabling it are met). If it isn't supposed to present a risk to heroes, it shouldn't present a risk to heroes (and you need another way to kill off a random heroic character.)</p><p></p><p></p><p></p><p>Do our characters know about the segregation between story events and non-story events? Do they note the vivid imagery and detail that surrounds them, and treat it as akin to a FMV rendered cut scene in a JRPG? Do the words "Roll initative!" on a faraway plane trigger a blur-and-zoom effect, signaling that the Special Combat Abstraction rules now apply? How about waist-high shrubs that prevent us from going where the story isn't meant to lead us? Are we offered a number of broken bridges that we inexplicably cannot cross, or possibly 5' passageways guarded by immobile, invulnerable soldiers?</p><p></p><p>I reject utterly the idea of nonruled story events in my tabletop rpg. If it's happening in the world my character experiences, my character will either expect the rest of the world to conform to the same rules he does, or start pulling out tomes detailing the Far Realms and go insane. (Of course, since I'm a cooperative sort, he'd go insane in a very Deadpoolish fashion, and chide other characters when they failed to recognize story events, walk into ambushes, expect the world to make sense from moment to moment, and so forth.)</p><p></p><p></p><p></p><p></p><p>Allow me to expand your vocabulary: suggested, optional rules are a subset of rules.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4041576, member: 47776"] They put ranks in Profession(Farmer). Then they put more ranks in Profession(Farmer). They made their profession checks and were paid in wheat. Besides, there's worlds of difference between "There isn't a rule for that." and "There are rules for this, and they say that couldn't happen." Many heroes ride horses. There are rules for heroes riding horses. There is nothing in the rules to imply that If falling from a horse is supposed to present a risk to heroes, it should present a risk to heroes (that is to say, show up as a risk to PCs if the conditions enabling it are met). If it isn't supposed to present a risk to heroes, it shouldn't present a risk to heroes (and you need another way to kill off a random heroic character.) Do our characters know about the segregation between story events and non-story events? Do they note the vivid imagery and detail that surrounds them, and treat it as akin to a FMV rendered cut scene in a JRPG? Do the words "Roll initative!" on a faraway plane trigger a blur-and-zoom effect, signaling that the Special Combat Abstraction rules now apply? How about waist-high shrubs that prevent us from going where the story isn't meant to lead us? Are we offered a number of broken bridges that we inexplicably cannot cross, or possibly 5' passageways guarded by immobile, invulnerable soldiers? I reject utterly the idea of nonruled story events in my tabletop rpg. If it's happening in the world my character experiences, my character will either expect the rest of the world to conform to the same rules he does, or start pulling out tomes detailing the Far Realms and go insane. (Of course, since I'm a cooperative sort, he'd go insane in a very Deadpoolish fashion, and chide other characters when they failed to recognize story events, walk into ambushes, expect the world to make sense from moment to moment, and so forth.) Allow me to expand your vocabulary: suggested, optional rules are a subset of rules. [/QUOTE]
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