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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="I'm A Banana" data-source="post: 4041662" data-attributes="member: 2067"><p>Which works for you, no one should bother playing with someone who's gonna drag down the game. For the same reasons, you'd probably not be welcome to DM at my table. Still, I've got no problem with your reading of the rules and you having fun your way. </p><p></p><p></p><p></p><p>It's a fair reading. Myself, I take this in conjunction with the "NPCs and PCs obey the same rules"/"gain XP the same way PC's do" statement and assume that just as the PC's at my table star in our adventure, the heroic-classed NPC's in the background are the stars of their own books or movies, just ones the PC's aren't a part of.</p><p></p><p>For me, this gives the world a very deep, breathing feeling, to know that while you are handling the Necromancer King here, someone else is fighting against demon summoners in the Nation of Fynn, and that freedom fighters are going against the Slave Lords of Bhalbanes, and that the Great Blue Wyrm is being slain by Al-Cid, the God-King of the Easterlands. To know that "adventurers" exist as a profession, albeit a rare one, and that people other than the PC's make fame and fortune slaying monsters and exploring old ruins, is pretty evocative of the D&D milieu for me.</p><p></p><p>I lose that feeling if the rules are more narrative abstractions than concrete, well, rules.</p><p></p><p></p><p></p><p>And that's fair, but makes me feel cheated, so I don't want to see this in my games, though you're welcome to enjoy it in yours.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4041662, member: 2067"] Which works for you, no one should bother playing with someone who's gonna drag down the game. For the same reasons, you'd probably not be welcome to DM at my table. Still, I've got no problem with your reading of the rules and you having fun your way. It's a fair reading. Myself, I take this in conjunction with the "NPCs and PCs obey the same rules"/"gain XP the same way PC's do" statement and assume that just as the PC's at my table star in our adventure, the heroic-classed NPC's in the background are the stars of their own books or movies, just ones the PC's aren't a part of. For me, this gives the world a very deep, breathing feeling, to know that while you are handling the Necromancer King here, someone else is fighting against demon summoners in the Nation of Fynn, and that freedom fighters are going against the Slave Lords of Bhalbanes, and that the Great Blue Wyrm is being slain by Al-Cid, the God-King of the Easterlands. To know that "adventurers" exist as a profession, albeit a rare one, and that people other than the PC's make fame and fortune slaying monsters and exploring old ruins, is pretty evocative of the D&D milieu for me. I lose that feeling if the rules are more narrative abstractions than concrete, well, rules. And that's fair, but makes me feel cheated, so I don't want to see this in my games, though you're welcome to enjoy it in yours. [/QUOTE]
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Game rules are not the physics of the game world
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