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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Lanefan" data-source="post: 4042004" data-attributes="member: 29398"><p>This has been one of themost confusing threads I've ever seen; in that each of you has posted things I agree with, and things I don't agree with, all on the same topic! But K.M. has hit a few nails right on the head here...In short, there's more to the organic game world than what you see around the table every Saturday night.</p><p></p><p>Either that, or your PCs are living and functioning in what amounts to a vacuum.</p><p></p><p>Now, it's true enough that all the off-stage stuff doesn't have to be roleplayed out...the DM doesn't sit down one night and roll all the dice for the battle between Al-Cid and the Great Blue Wyrm, for example...but the assumption *has to be safely made* that the battle was fought under the same rules that the PCs used when taking down Krakatoa the Red Dragon last session, and thus if the PCs ever bump into Al-Cid in the future his explanation of how the battle went will at least vaguely jive with the established game mechanics. In fact, that might be the last conversation Al-Cid has before getting on his horse and...... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>On another scale, and perhaps more apropos to this discussion: the above examples speak of heroes fighting big-name opponents; and the PCs are also heroes fighting big-name opponents, so there might not be much distinction there. But what about a couple of commoners with a bit too much strong drink in their systems, fighting with clubs in a village street over some real or imagined insult? These are the true "NPC"s, that most adventurers wouldn't look twice at unless they had "PLOT HOOK" stamped on their foreheads. Should their fight use the same game-mechanical rules for resolution?</p><p></p><p>Lane-"hint: the answer is 'yes'"-fan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4042004, member: 29398"] This has been one of themost confusing threads I've ever seen; in that each of you has posted things I agree with, and things I don't agree with, all on the same topic! But K.M. has hit a few nails right on the head here...In short, there's more to the organic game world than what you see around the table every Saturday night. Either that, or your PCs are living and functioning in what amounts to a vacuum. Now, it's true enough that all the off-stage stuff doesn't have to be roleplayed out...the DM doesn't sit down one night and roll all the dice for the battle between Al-Cid and the Great Blue Wyrm, for example...but the assumption *has to be safely made* that the battle was fought under the same rules that the PCs used when taking down Krakatoa the Red Dragon last session, and thus if the PCs ever bump into Al-Cid in the future his explanation of how the battle went will at least vaguely jive with the established game mechanics. In fact, that might be the last conversation Al-Cid has before getting on his horse and...... ;) On another scale, and perhaps more apropos to this discussion: the above examples speak of heroes fighting big-name opponents; and the PCs are also heroes fighting big-name opponents, so there might not be much distinction there. But what about a couple of commoners with a bit too much strong drink in their systems, fighting with clubs in a village street over some real or imagined insult? These are the true "NPC"s, that most adventurers wouldn't look twice at unless they had "PLOT HOOK" stamped on their foreheads. Should their fight use the same game-mechanical rules for resolution? Lane-"hint: the answer is 'yes'"-fan [/QUOTE]
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Game rules are not the physics of the game world
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