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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="robertliguori" data-source="post: 4042147" data-attributes="member: 47776"><p>Don't forget to add that if someone's being swung at, their first reaction will be to get out of the way (move action) or otherwise defend themselves (fight defensively, total defense action). The end result will be a lot of whiffs and near misses, with a few solid 1d3 punches capable of bringing someone down.</p><p></p><p>Unsurprisingly, if you use the rules for a bunch of armed-but-unarmored commoners armed with effective weaponry trying to kill each other, they'll do a good job of trying to kill each other.</p><p></p><p>As for the basic contention that the world outside the PCs experience doesn't need to follow rules; what happens when the PCs's bubble-of-reality sweeps over something it didn't previously cover? Can a quick teleport to the bottom of a cliff save a falling high-level character that otherwise would have suffered narra-death? Do NPCs comment on the unreality field PCs throw out? Do PCs?</p><p></p><p>Look, if my choices for the development of my fictional universe are <a href="http://www.adventurers-comic.com/" target="_blank">Adventurers</a> or <a href="http://www.giantitp.com/comics/oots0001.html" target="_blank">Order of the Stick</a>, I'm going to go with the stick figures. I'll take one universe with one set of consistent rules over one universe with one set of consistent rules and one set of inconsistent rules. If you are unable to stick to the established boundaries of the universe you're storytelling in, your story has failed to engage me. In literature, these boundaries are set by precedent; if no one in the story up until now has been killed by a single handgun bullet in a shootout, we'll want to know what was different from now about them. In games, we have both precedent and rules, with the one flowing from the other; if it's been established that certain types of injuries cause a quantifiable amount of damage, and that this damage is flatly unable to kill people of a certain caliber, then if it does, we'll want to know what's different. </p><p></p><p></p><p></p><p>Here's another heuristic piece of data: how many people here like the story <a href="http://en.wikipedia.org/wiki/The_Cold_Equations" target="_blank">The Cold Equations</a>?</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4042147, member: 47776"] Don't forget to add that if someone's being swung at, their first reaction will be to get out of the way (move action) or otherwise defend themselves (fight defensively, total defense action). The end result will be a lot of whiffs and near misses, with a few solid 1d3 punches capable of bringing someone down. Unsurprisingly, if you use the rules for a bunch of armed-but-unarmored commoners armed with effective weaponry trying to kill each other, they'll do a good job of trying to kill each other. As for the basic contention that the world outside the PCs experience doesn't need to follow rules; what happens when the PCs's bubble-of-reality sweeps over something it didn't previously cover? Can a quick teleport to the bottom of a cliff save a falling high-level character that otherwise would have suffered narra-death? Do NPCs comment on the unreality field PCs throw out? Do PCs? Look, if my choices for the development of my fictional universe are [url=http://www.adventurers-comic.com/]Adventurers[/url] or [url=http://www.giantitp.com/comics/oots0001.html]Order of the Stick[/url], I'm going to go with the stick figures. I'll take one universe with one set of consistent rules over one universe with one set of consistent rules and one set of inconsistent rules. If you are unable to stick to the established boundaries of the universe you're storytelling in, your story has failed to engage me. In literature, these boundaries are set by precedent; if no one in the story up until now has been killed by a single handgun bullet in a shootout, we'll want to know what was different from now about them. In games, we have both precedent and rules, with the one flowing from the other; if it's been established that certain types of injuries cause a quantifiable amount of damage, and that this damage is flatly unable to kill people of a certain caliber, then if it does, we'll want to know what's different. Here's another heuristic piece of data: how many people here like the story [url=http://en.wikipedia.org/wiki/The_Cold_Equations]The Cold Equations[/url]? [/QUOTE]
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