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*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="robertliguori" data-source="post: 4042333" data-attributes="member: 47776"><p>Well, I think I get it. You know how the villians always empty their guns at Superman? And they're always surprised when it doesn't do anything? Well, if you assume that A<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> the default assumption is that people can be shot (or die falling off of horses), and B<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> you are incapable of noticing that in specific cases (such as Kryptonians or legendary heroes) this never actually happens, then you're surprised every time your bullets bounce off, or the hero combines a Wily E. Coyote maneuver with a Dread Pirate Roberts Rapid Ascension right back up the 1000 foot cliff he just tumbled off. No matter how many times legendary heroes actually survive impossible-to-survive things, everyone should cluster around and say "No one could have survived that!" and forget that every single one of them has, repeatedly, probably while drunk.</p><p></p><p>If you assume that the universe has a set of meta-rules (people die from bullets/falls) and never allow what actually happens in the world to establish precedent, then you can get the results described. You also get a universe in which villians, heroes, extras, and designated victims all know their place, and act according to the Narrative, rather than the Narrative being formed from what each of those characters (who believes themself to be the hero of their own story) chooses to do (or is simulated choosing to do, based on the DM's approximations).</p><p></p><p>Stories in which the actions of the NPCs and the tangible results of the universe bend to how the Narrative considers you do not entertain me.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4042333, member: 47776"] Well, I think I get it. You know how the villians always empty their guns at Superman? And they're always surprised when it doesn't do anything? Well, if you assume that A:) the default assumption is that people can be shot (or die falling off of horses), and B:) you are incapable of noticing that in specific cases (such as Kryptonians or legendary heroes) this never actually happens, then you're surprised every time your bullets bounce off, or the hero combines a Wily E. Coyote maneuver with a Dread Pirate Roberts Rapid Ascension right back up the 1000 foot cliff he just tumbled off. No matter how many times legendary heroes actually survive impossible-to-survive things, everyone should cluster around and say "No one could have survived that!" and forget that every single one of them has, repeatedly, probably while drunk. If you assume that the universe has a set of meta-rules (people die from bullets/falls) and never allow what actually happens in the world to establish precedent, then you can get the results described. You also get a universe in which villians, heroes, extras, and designated victims all know their place, and act according to the Narrative, rather than the Narrative being formed from what each of those characters (who believes themself to be the hero of their own story) chooses to do (or is simulated choosing to do, based on the DM's approximations). Stories in which the actions of the NPCs and the tangible results of the universe bend to how the Narrative considers you do not entertain me. [/QUOTE]
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