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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Kahuna Burger" data-source="post: 4042543" data-attributes="member: 8439"><p>um, yeah. As soon, you mean, as you say that an npc says that's what happened, you mean? As opposed to "hrm, that seems impossible to happen. Perhaps this isn't really the king who died, or the king really wasn't the hero he claimed to be, or there was another cause of death, or something else consistent with both the reality my character experiences and what I am learning here..." ? I would find a game where I was expected to just take everything at face value until a narratively enhanced npc spoon fed me the part I needed to think critically about pretty boring. </p><p></p><p>Your question about how the characters would know what was plausible could be easily answered by reading this thread I would think. The entire second category (which does exist, thanks) is just the idea that the PCs actually experience the things we roleplay, and remember them happening, and even integrate their experiences into their view of 'how things work' aka physics. It's that simple. If my character has actually experienced everything that has happened so far in the campaign, and has some idea of both what it takes to slay a dragon, and what it takes to kill someone who has what it takes to slay a dragon, why would you ask how they would know to apply that knowledge?</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 4042543, member: 8439"] um, yeah. As soon, you mean, as you say that an npc says that's what happened, you mean? As opposed to "hrm, that seems impossible to happen. Perhaps this isn't really the king who died, or the king really wasn't the hero he claimed to be, or there was another cause of death, or something else consistent with both the reality my character experiences and what I am learning here..." ? I would find a game where I was expected to just take everything at face value until a narratively enhanced npc spoon fed me the part I needed to think critically about pretty boring. Your question about how the characters would know what was plausible could be easily answered by reading this thread I would think. The entire second category (which does exist, thanks) is just the idea that the PCs actually experience the things we roleplay, and remember them happening, and even integrate their experiences into their view of 'how things work' aka physics. It's that simple. If my character has actually experienced everything that has happened so far in the campaign, and has some idea of both what it takes to slay a dragon, and what it takes to kill someone who has what it takes to slay a dragon, why would you ask how they would know to apply that knowledge? [/QUOTE]
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