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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="AZRogue" data-source="post: 4042559" data-attributes="member: 3963"><p>I've never seen a man fall of a horse and break his neck. Yet I know that such CAN happen because it has happened to people before (the horse thing is probably not neccessary--we can just as easily say a person who falls about 10' and breaks their neck). </p><p></p><p>Using the analogy that the NPC killed a dragon, and the PC has killed a dragon, and the PC knows that he can't die from falling off a horse so therefore the NPC must not be able to die from falling off a horse isn't a good one. Just because "A"-the player, and "B"-the NPC, have both killed a dragon does not mean that they are both going to be subject to "C"-breaking a neck from falling.</p><p></p><p>The rules can never accurately simulate the physics of a world. They are in place to provide a structure for the players to interact with the world and to help the DM adjudicate the results. The rest of the world doesn't need this strict structure because there's no need to adjudicate their actions. I know what I intend and so can provide the description of events to the players directly.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4042559, member: 3963"] I've never seen a man fall of a horse and break his neck. Yet I know that such CAN happen because it has happened to people before (the horse thing is probably not neccessary--we can just as easily say a person who falls about 10' and breaks their neck). Using the analogy that the NPC killed a dragon, and the PC has killed a dragon, and the PC knows that he can't die from falling off a horse so therefore the NPC must not be able to die from falling off a horse isn't a good one. Just because "A"-the player, and "B"-the NPC, have both killed a dragon does not mean that they are both going to be subject to "C"-breaking a neck from falling. The rules can never accurately simulate the physics of a world. They are in place to provide a structure for the players to interact with the world and to help the DM adjudicate the results. The rest of the world doesn't need this strict structure because there's no need to adjudicate their actions. I know what I intend and so can provide the description of events to the players directly. [/QUOTE]
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Game rules are not the physics of the game world
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