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General Tabletop Discussion
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Game rules are not the physics of the game world
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<blockquote data-quote="Lanefan" data-source="post: 4043142" data-attributes="member: 29398"><p>And if I'm reading those explanations right (and I may not be), they add up to saying, in effect, that X does not equal X even though they are the same.</p><p></p><p>If the game world is to have any internal consistency, then a battle between an adventuring party and a dragon in the Crystal Mountains has to use the same in-game physics (defined as a sum of game rules and universal physical rules e.g. gravity) as a fight between another adventuring party and a band of trolls in the Mytherendel Forest, or a fight between yet another adventuring party and some pirates in the Kailos Islands. Whether or not one or more player characters is involved in any of these situations is <strong>utterly irrelevant</strong>.</p><p></p><p>As soon as you define things such that the PCs function differently from the rest of the game world (without an excellent in-game reason e.g. the PCs are all from another world) then internal consistency and believability race each other to be first out the window.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4043142, member: 29398"] And if I'm reading those explanations right (and I may not be), they add up to saying, in effect, that X does not equal X even though they are the same. If the game world is to have any internal consistency, then a battle between an adventuring party and a dragon in the Crystal Mountains has to use the same in-game physics (defined as a sum of game rules and universal physical rules e.g. gravity) as a fight between another adventuring party and a band of trolls in the Mytherendel Forest, or a fight between yet another adventuring party and some pirates in the Kailos Islands. Whether or not one or more player characters is involved in any of these situations is [B]utterly irrelevant[/B]. As soon as you define things such that the PCs function differently from the rest of the game world (without an excellent in-game reason e.g. the PCs are all from another world) then internal consistency and believability race each other to be first out the window. Lanefan [/QUOTE]
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Game rules are not the physics of the game world
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