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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="GoLu" data-source="post: 4043310" data-attributes="member: 58460"><p>There are interesting points being made in this thread, but unfortunately many of them present information as fact when instead it is opinion and play style. Many people recognize that game rules have weird corner cases and don't expect the entire rest of the fictional world to live by those corner cases. Many people expect a consistent world where the backstory is plausible within the game system.</p><p></p><p>I'm mostly in the first camp (honestly, it's a spectrum of preference, even though it's presented as two opposing camps in this thread), so as far as I'm concerned the bolded text is absolutely untrue. Except it's really just my opinion against someone else's, where we both have different preferences in our respective games of make-believe.</p><p></p><p>And to address the original point of this thread: Game rules are clearly not <em>always</em> in-game physics, because there are games out there where this is blatantly untrue and that much is clearly explained by the game. How this actually applies to D&D is a stickier matter. I think versions of D&D prior to (and post) 3E are fairly obviously leaning towards that end of the spectrum, but 3E could itself go either way.</p></blockquote><p></p>
[QUOTE="GoLu, post: 4043310, member: 58460"] There are interesting points being made in this thread, but unfortunately many of them present information as fact when instead it is opinion and play style. Many people recognize that game rules have weird corner cases and don't expect the entire rest of the fictional world to live by those corner cases. Many people expect a consistent world where the backstory is plausible within the game system. I'm mostly in the first camp (honestly, it's a spectrum of preference, even though it's presented as two opposing camps in this thread), so as far as I'm concerned the bolded text is absolutely untrue. Except it's really just my opinion against someone else's, where we both have different preferences in our respective games of make-believe. And to address the original point of this thread: Game rules are clearly not [I]always[/I] in-game physics, because there are games out there where this is blatantly untrue and that much is clearly explained by the game. How this actually applies to D&D is a stickier matter. I think versions of D&D prior to (and post) 3E are fairly obviously leaning towards that end of the spectrum, but 3E could itself go either way. [/QUOTE]
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Game rules are not the physics of the game world
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