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General Tabletop Discussion
*Pathfinder & Starfinder
Game rules are not the physics of the game world
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<blockquote data-quote="Hussar" data-source="post: 4044309" data-attributes="member: 22779"><p>I posted this on the other thread in the general board, but I'll expand it here.</p><p></p><p>The idea that rules=physics breaks down because the rules themselves differentiate between PC and NPC.</p><p></p><p>PC's gain xp. NPC's only gain xp when they are with PC's. </p><p></p><p>Don't believe me? Reread your Leadership rules. Cohorts only gain xp when the leader does and the followers never gain xp, no matter what.</p><p></p><p>Do you advance the monsters every time the party retreats? After all, if the party backs off, or dies, it's quite likely that the monsters might actually start gaining levels.</p><p></p><p>Take another example.</p><p></p><p>Two smiths, John and Bob, both 1st level commoners. Both spend their day making iron bits over hot fires. </p><p></p><p>However, several times a year, John hunts wild ponies. He goes off into the bush and kills 4 wild ponies three times a year.</p><p></p><p>Within three or four years, John is now TWICE as skilled of a blacksmith as Bob. Regardless of the fact that they actually spend the same amount of time doing smithing stuff, John has 6 ranks in Smith (3rd level) and takes the Skill focus feat that he gets at 3rd level for a total of +9 to Bob's +4.</p><p></p><p>All because he kills ponies.</p><p></p><p>And I'm supposed to believe that this increases verisimilitude in the fantasy world? That Bob could study 24 hours a day, since he doesn't need to sleep, under the greates smith in existence, stopping only briefly every three days to eat a single meal, because that stops the mechanical effects of hunger, but, will STILL only be half as good of a smith as John? </p><p></p><p>So, how does killing ponies make me a better smith?</p><p></p><p>Take another example:</p><p></p><p>Two ships, on the first ship, the captain has the leadership feat and his companions, his cohort and his followers are on the ship. The followers are acting as crew. </p><p></p><p>The ship meets a sea monster and they defeat it. Xp is divided as follows: PC's get full shares, the cohort gets a half share that's created from nothing, resulting in the sea monster actually being worth more xp than if the cohort wasn't present, and the crew get nothing.</p><p></p><p>The second ship captain has no leadership feat. </p><p></p><p>The ship meets a sea monster and they defeat it. XP is divided as follows: All of the levels of those on board are tallied and averaged and everyone receives an equal share of xp. </p><p></p><p>Or, in the case of almost every campaign out there, the PC's gain an equal share and bugger everyone else.</p><p></p><p>However, the rules themselves differentiate between PC and NPC in major ways.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4044309, member: 22779"] I posted this on the other thread in the general board, but I'll expand it here. The idea that rules=physics breaks down because the rules themselves differentiate between PC and NPC. PC's gain xp. NPC's only gain xp when they are with PC's. Don't believe me? Reread your Leadership rules. Cohorts only gain xp when the leader does and the followers never gain xp, no matter what. Do you advance the monsters every time the party retreats? After all, if the party backs off, or dies, it's quite likely that the monsters might actually start gaining levels. Take another example. Two smiths, John and Bob, both 1st level commoners. Both spend their day making iron bits over hot fires. However, several times a year, John hunts wild ponies. He goes off into the bush and kills 4 wild ponies three times a year. Within three or four years, John is now TWICE as skilled of a blacksmith as Bob. Regardless of the fact that they actually spend the same amount of time doing smithing stuff, John has 6 ranks in Smith (3rd level) and takes the Skill focus feat that he gets at 3rd level for a total of +9 to Bob's +4. All because he kills ponies. And I'm supposed to believe that this increases verisimilitude in the fantasy world? That Bob could study 24 hours a day, since he doesn't need to sleep, under the greates smith in existence, stopping only briefly every three days to eat a single meal, because that stops the mechanical effects of hunger, but, will STILL only be half as good of a smith as John? So, how does killing ponies make me a better smith? Take another example: Two ships, on the first ship, the captain has the leadership feat and his companions, his cohort and his followers are on the ship. The followers are acting as crew. The ship meets a sea monster and they defeat it. Xp is divided as follows: PC's get full shares, the cohort gets a half share that's created from nothing, resulting in the sea monster actually being worth more xp than if the cohort wasn't present, and the crew get nothing. The second ship captain has no leadership feat. The ship meets a sea monster and they defeat it. XP is divided as follows: All of the levels of those on board are tallied and averaged and everyone receives an equal share of xp. Or, in the case of almost every campaign out there, the PC's gain an equal share and bugger everyone else. However, the rules themselves differentiate between PC and NPC in major ways. [/QUOTE]
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